Nintendo Wii Flash Game Creator's Guide

Author:   Todd Perkins
Publisher:   McGraw-Hill Education - Europe
ISBN:  

9780071545259


Pages:   315
Publication Date:   16 June 2008
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Nintendo Wii Flash Game Creator's Guide


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Overview

Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. Create your own Flash games for the Wii Whip up awesome Wii games using Flash and ActionScript. Nintendo Wii Flash Game Creator's Guide lays out each next-generation technique alongside real-world examples and cut-and-paste code samples. Learn how to design exciting Flash animations, create cool characters, simulate realistic motion, and use the Wii remote control in innovative ways. Plus, you'll get the latest tricks for supercharging your games and tips for distributing them on the Web. Build Flash-based objects, layers, and controls Work with timelines, keyframes, and .SWF files Develop and animate original characters, backgrounds, and landscapes Integrate unconventional mouse and Wii controller interactivity Create, modify, and control movie clips using ActionScript 2.0 Design radical enemies, custom cursors, and invisible buttons Incorporate audio, game timers, and score tracking Publish your games to the Web and share them via the Wii's online connection service

Full Product Details

Author:   Todd Perkins
Publisher:   McGraw-Hill Education - Europe
Imprint:   Osborne/McGraw-Hill
Dimensions:   Width: 18.00cm , Height: 1.90cm , Length: 22.90cm
Weight:   0.548kg
ISBN:  

9780071545259


ISBN 10:   0071545255
Pages:   315
Publication Date:   16 June 2008
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Chapter 1. Flash Fundamentals Chapter 2. ActionScript 2.0 Essentials Chapter 3. Creating Your First Wii Game Chapter 4. Creating Enemies: A Meteor Shooting Game Chapter 5. Utilizing the Wii Remote: A Hammer Game Chapter 6. Applying Advanced Logic and Interactivity: A Paper Rock Scissors Game Chapter 7. Adding Circular Motion Detection: A Clock Game Chapter 8. Detecting Acceleration: A Running Game Index

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Author Information

Todd Perkins is an Adobe Certified Instructor in Flash who teaches Flash, ActionScript, Dreamweaver, Flex, and other courses for KnowledgeWorks, Sterling Ledet and Associates, Future Media Concepts, and American Media Training.

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