Next-Generation Gamemaking: A Beginner’s Guide to GameMaker

Author:   Robert Ciesla
Publisher:   APress
ISBN:  

9798868817779


Pages:   419
Publication Date:   15 December 2025
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Next-Generation Gamemaking: A Beginner’s Guide to GameMaker


Overview

Grasp the concepts of creating games with GameMaker and the various features of the engine to create your first game. The book promotes critical thinking, problem solving, and creativity, making the process both engaging and effective. At 25 years old in 2024, GameMaker is still a hugely popular tool. It is considered one of the finest approaches for 2D game creation. The engine is behind dozens of hit titles including Hotline Miami, Undertale, Katana Zero, and Nuclear Throne. GameMaker offers both a visual and a code-based approach for game development and is a great tool for beginners.  Next Generation Gamemaking demonstrates all the latest techniques and technologies made available in the GameMaker ecosystem but does so in a very understandable way. This very hands-on title is also of interest to educators as well as anyone else interested in the subject matter. No prior programming experience is needed. You Will Learn how to create 2D-based video games and export them for all supported platforms (e.g.Windows, macOS, PS5 etc.) Understand the basics (and some advanced features) of game making language (GML) Learn the ins and outs of GameMaker's mighty physics-system Gain experience of game testing and debugging Who Is This Book For Beginners with little to no experience with GameMaker who are interested in starting the game development journey with this well-established engine.

Full Product Details

Author:   Robert Ciesla
Publisher:   APress
Imprint:   APress
ISBN:  

9798868817779


Pages:   419
Publication Date:   15 December 2025
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Chapter 1: A Quarter-century of GameMaker.- Chapter 2: Game Logic with GML- Chapter 3: Core GameMaker Visual Functions.- Chapter 4: Audio, More on Keyboards, and Particles.- Chapter 5: Cameras, Layers, and Tilesets.- Chapter 6: Spatial Audio, Motion Planning, and Paths.- Chapter 7: Physics in GameMaker.- Chapter 8: Sequences, Audio Effects, and Gamepads.- Chapter 9: Debugging and Sharing Your Game.- Chapter 10: Advanced Events and Assorted Superior Techniques.- Appendix.

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Author Information

Robert Ciesla is an author from Helsinki, Finland. He has a BA in Journalism, an MA in Intercultural Encounters, and a keen interest for writing urban fiction and cinematography. Robert is the author of seven non-fiction books. His official website is at www.robertciesla.com

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NOV RG 20252

 

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