New Technology in Education and Training: Select Proceedings of The 6th International Conference on Advances in Education and Information Technology

Author:   Jon-Chao Hong
Publisher:   Springer Nature Switzerland AG
ISBN:  

9789819689309


Pages:   456
Publication Date:   23 July 2025
Format:   Hardback
Availability:   Manufactured on demand   Availability explained
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New Technology in Education and Training: Select Proceedings of The 6th International Conference on Advances in Education and Information Technology


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Author:   Jon-Chao Hong
Publisher:   Springer Nature Switzerland AG
Imprint:   Springer Nature Switzerland AG
ISBN:  

9789819689309


ISBN 10:   9819689309
Pages:   456
Publication Date:   23 July 2025
Audience:   Professional and scholarly ,  College/higher education ,  Professional & Vocational ,  Postgraduate, Research & Scholarly
Format:   Hardback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

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Professor Jon-Chao Hong received his doctoral degree in Education from the University of Illinois, Champaign-Urbana, the United States of America. He is currently working as a Chair Professor in the department of industrial education at National Taiwan Normal University (NTNU). As the Director of the Digital Game-based Learning Laboratory (GBL), he has developed 9 web games, 24 educational Apps and virtual reality (VR) for skill training and language learning. As the secretary general of the Taiwan Creativity Development Association, he organizes several creative contests relevant to STEAM (Science, Technology, Engineering, the Arts and Mathematics), such as the PowerTech Contest, which invites elementary, junior and senior high school students to produce robots or miniatures for friendly competition, with a focus on ensuring students’ hands-on creation without parental or teacher assistance. As the executive secretary of the International Exhibition for Young Inventors (IEYI), he promotes this innovative contest to give students opportunities to stimulate their science inquiry abilities, and also to cultivate students’ creativity and thinking attitude of STEAM. In addition, he has published a number of academic articles in international journals related to digital game-based learning, and thinking skills and creativity, and received the Outstanding Research Prize from the Ministry of Science and Technology in Taiwan.

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