New Technology in Education and Training: Select Proceedings of the 5th International Conference on Advance in Education and Information Technology

Author:   Jon-Chao Hong
Publisher:   Springer Verlag, Singapore
Edition:   2024 ed.
ISBN:  

9789819738823


Pages:   333
Publication Date:   29 August 2025
Format:   Paperback
Availability:   In Print   Availability explained
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New Technology in Education and Training: Select Proceedings of the 5th International Conference on Advance in Education and Information Technology


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Author:   Jon-Chao Hong
Publisher:   Springer Verlag, Singapore
Imprint:   Springer Nature
Edition:   2024 ed.
ISBN:  

9789819738823


ISBN 10:   9819738822
Pages:   333
Publication Date:   29 August 2025
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Professor Jon-Chao Hong received his doctoral degree in Education from the University of Illinois, Champaign-Urbana, the United States of America. He is currently working as a Chair Professor in the department of industrial education at National Taiwan Normal University (NTNU). As the Director of the Digital Game-based Learning Laboratory (GBL), he has developed 9 web games, 24 educational Apps and virtual reality (VR) for skill training and language learning.   As the secretary general of the Taiwan Creativity Development Association, he organizes several creative contests relevant to STEAM (Science, Technology, Engineering, the Arts and Mathematics), such as the PowerTech Contest, which invites elementary, junior and senior high school students to produce robots or miniatures for friendly competition, with a focus on ensuring students’ hands-on creation without parental or teacher assistance. As the executive secretary of the International Exhibition for Young Inventors (IEYI), he promotes this innovative contest to give students opportunities to stimulate their science inquiry abilities, and also to cultivate students’ creativity and thinking attitude of STEAM. In addition, he has published a number of academic articles in international journals related to digital game-based learning, and thinking skills and creativity, and received the Outstanding Research Prize from the Ministry of Science and Technology in Taiwan.

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