Networking and Online Games: Understanding and Engineering Multiplayer Internet Games

Author:   Grenville Armitage (Swinburne University of Technology, Australia) ,  Mark Claypool (Worcester Polytechnic Institute, USA) ,  Philip Branch (Swinburne University of Technology, Australia)
Publisher:   John Wiley & Sons Inc
ISBN:  

9780470018576


Pages:   232
Publication Date:   07 April 2006
Format:   Hardback
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

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Networking and Online Games: Understanding and Engineering Multiplayer Internet Games


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Author:   Grenville Armitage (Swinburne University of Technology, Australia) ,  Mark Claypool (Worcester Polytechnic Institute, USA) ,  Philip Branch (Swinburne University of Technology, Australia)
Publisher:   John Wiley & Sons Inc
Imprint:   John Wiley & Sons Inc
Dimensions:   Width: 17.50cm , Height: 1.90cm , Length: 25.40cm
Weight:   0.567kg
ISBN:  

9780470018576


ISBN 10:   0470018577
Pages:   232
Publication Date:   07 April 2006
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

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Grenville Armitage Editor and contributing author Grenville Armitage is Director of the Centre for Advanced Internet Architectures (CAIA) and Associate Professor of Telecommunications Engineering at Swinburne University of Technology, Melbourne, Australia. He received his Bachelor and PhD degrees in Electronic Engineering from the University of Melbourne, Australia in 1988 and 1994 respectively. He was a Senior Scientist in the Internetworking Research Group at Bellcore in New Jersey, USA (1994 to 1997) before moving to the High Speed Networks Research department at Bell Labs Research (Lucent Technologies, NJ, USA). During the 1990s he was involved in various Internet Engineering Task Force (IETF) working groups relating to IP Quality of Service (QoS). While looking for applications that might truly require IP QoS he became interested in multiplayer networked games after moving to Bell Labs Research Silicon Valley (Palo Alto, CA) in late 1999. Having lived in New Jersey and California he is now back in Australia – enjoying close proximity to family, and teaching students that data networking research should be fascinating, disruptive and fun. His parents deserve a lot of credit for helping his love of technology become a rather enjoyable career. Mark Claypool Contributing author Mark Claypool is an Associate Professor in Computer Science at Worcester Polytechnic Institute in Massachusetts, USA. He is also the Director of the Interactive Media and Game Development major at WPI, a 4-year degree in the principles of interactive applications and computer-based game development. Dr. Claypool earned M.S. and Ph.D. degrees in Computer Science from the University of Minnesota in 1993 and 1997, respectively. His primary research interests include multimedia networking, congestion control, and network games. He and his wife have 2 kids, too many cats and dogs, and a bunch of computers and game consoles. He is into First Person Shooter games and Real-Time Strategy games on PCs, Beat-’em Up games on consoles, and Sports games on hand-helds. Philip Branch Contributing author Philip Branch is Senior Lecturer in Telecommunications Engineering within the Faculty of Information and Communication Technologies at Swinburne University of Technology. Before joining Swinburne he was a Development Manager with Ericsson AsiaPacific Laboratories and before that, a Research Fellow at Monash University where he conducted research into multimedia over access networks. He was awarded his PhD from Monash University in 2000. He enjoys bushwalking with his young family and playing very old computer games.

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