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OverviewFull Product DetailsAuthor: Michael BreaultPublisher: Taylor & Francis Ltd Imprint: CRC Press Weight: 0.500kg ISBN: 9780367191535ISBN 10: 0367191539 Pages: 206 Publication Date: 05 May 2020 Audience: College/higher education , General/trade , Tertiary & Higher Education , General Format: Hardback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsChapter 1 ◾ What Is Narrative Design? 1 Chapter 2 ◾ What Is Game Design? 9 Chapter 3 ◾ Story in Games 17 Chapter 4 ◾ Game Development as a Craft 25 Chapter 5 ◾ The Idea Is Everything…and Nothing 31 Chapter 6 ◾ The Player’s the Thing 41 Chapter 7 ◾ The Team’s the Thing, Too 47 Chapter 8 ◾ Game Genres and Their Players 57 Chapter 9 ◾ The Game Development Process 63 Chapter 10 ◾ Writing and Design for Analog Games 75 Chapter 11 ◾ Writing Advice 81 Chapter 12 ◾ Teaching Narrative Design and Game Design 89 Chapter 13 ◾ Career Opportunities in the Game Industry 99 APPENDIX A: PUBLICATIONS LIST, 105 APPENDIX B: CLASS SYLLABI, 113 APPENDIX C: COURSE ASSIGNMENTS (INSTRUCTIONS AND TEMPLATES), 145ReviewsAuthor InformationMichael Breault is a 35-year industry veteran who has worked on just over 130 games. Much of his work in the game industry has been as a writer or narrative designer (the rest has been as a game designer). For the last few years, he has been teaching narrative design and game design at several universities, currently at Webster University in St. Louis. The courses he creates and teaches are based on the tasks narrative designers and game designers do every day while developing games, providing students with a real-world view of the work they will be doing as writers and designers in the game industry. Tab Content 6Author Website:Countries AvailableAll regions |
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