Narrative Design for Indies: Getting Started

Author:   Edwin McRae
Publisher:   Narrative Limited
ISBN:  

9780473430603


Pages:   108
Publication Date:   25 February 2018
Format:   Paperback
Availability:   Available To Order   Availability explained
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Narrative Design for Indies: Getting Started


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Full Product Details

Author:   Edwin McRae
Publisher:   Narrative Limited
Imprint:   Narrative Limited
Dimensions:   Width: 15.20cm , Height: 0.70cm , Length: 22.90cm
Weight:   0.168kg
ISBN:  

9780473430603


ISBN 10:   0473430606
Pages:   108
Publication Date:   25 February 2018
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Reviews

An approachable, practical field guide for one of the trickiest and most rewarding aspects of game development, Narrative Design for Indies is packed with straightforward, actionable advice. Worth your time! - Chris Bourassa, Creative Director of Darkest Dungeon. This book's real strength lies in the fact that it's aimed directly at the indie developer with specific examples to bolster that. - Steve Ince, Creator of Captain Morgan and the Golden Turtle. Edwin is an incredibly talented writer and a great teacher. While it may not be his seminal work (a much more grandiose volume is to follow I hope!) this book is a fantastic little nugget of narrative design goodness. It's a sharp, biting piece of work that delivers on what it promises and makes a point to toss out all the storytelling trash you learned in your community creative writing class, in favor of techniques and concepts that actually work when it comes to telling immersive and interactive fiction. Highly recommended for its depth of knowledge and easy going approach. - N Jones This book is a great collection of some potential narrative devices you can use to improve experiences in your games. It's by no means a complete narrative design bible, it's not a deep dive into fundamental wisdom writing for video games nor does it hold your hand through pre-production of narrative. What it does though is offer to broaden your perspective on narrative design on a budget, on a budget; and gives you tools to tackle some design challenges when it comes to telling stories with games. If you're an indie and you're everything but a writer, this will put some markers on your map of things you should know when approaching story-inclusive design. - nomand


An approachable, practical field guide for one of the trickiest and most rewarding aspects of game development, Narrative Design for Indies is packed with straightforward, actionable advice. Worth your time! - Chris Bourassa, Creative Director of Darkest Dungeon. This book's real strength lies in the fact that it's aimed directly at the indie developer with specific examples to bolster that. - Steve Ince, Creator of the Broken Sword Series. Edwin is an incredibly talented writer and a great teacher. While it may not be his seminal work (a much more grandiose volume is to follow I hope!) this book is a fantastic little nugget of narrative design goodness. It's a sharp, biting piece of work that delivers on what it promises and makes a point to toss out all the storytelling trash you learned in your community creative writing class, in favor of techniques and concepts that actually work when it comes to telling immersive and interactive fiction. Highly recommended for its depth of knowledge and easy going approach. - N Jones This book is a great collection of some potential narrative devices you can use to improve experiences in your games. It's by no means a complete narrative design bible, it's not a deep dive into fundamental wisdom writing for video games nor does it hold your hand through pre-production of narrative. What it does though is offer to broaden your perspective on narrative design on a budget, on a budget; and gives you tools to tackle some design challenges when it comes to telling stories with games. If you're an indie and you're everything but a writer, this will put some markers on your map of things you should know when approaching story-inclusive design. - nomand


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