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OverviewFull Product DetailsAuthor: Thorsten Quandt (University of Münster) , Sonja KrögerPublisher: Taylor & Francis Ltd Imprint: Routledge Dimensions: Width: 15.60cm , Height: 2.30cm , Length: 23.40cm Weight: 0.521kg ISBN: 9780415828857ISBN 10: 0415828856 Pages: 272 Publication Date: 01 November 2013 Audience: College/higher education , Tertiary & Higher Education , Undergraduate Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviews'Multiplayer offers a deep and sustained investigation of how we play digital games together. Exploring online as well as co-located play, this thought provoking book gathers together recent theoretical advancements, qualitative and quantitative empirical research, and reviews of the latest literature on how we are social in digital games. If you study multiplayer games or want to investigate how we play games with other people, this book is essential reading.' Mia Consalvo, Canada Research Chair in Game Studies & Design, Concordia University 'For too long gaming has been considered from the perspective of an isolated, culturally deviant perspective. Multiplayer analyzes gaming in the social universe in which it very often exists. Compiling reports from leading experts in the field, Multiplayer breaks new ground in our understanding gaming as part of our culture and part of the social world of those who play games. Quandt and Kroger have produced a book that will change the way academics look at gaming and behavior.' Chris Ferguson, Associate Professor and Department Chair of Psychology, Stetson University 'This volume's innovative scholarship on social dimensions of the video game landscape, presented by a mix of bright new faces and longstanding research stalwarts, adds new energy to a well-trodden research area. With novel findings and fresh conceptualizations, Multiplayer stretches the boundaries of video game research in exciting ways. This is a recommended read for anyone in social science looking to see the newest directions in research on the quickly-evolving video game medium.' James D. Ivory, Associate Professor, Department of Communication, Virginia Tech Author InformationThorsten Quandt is a Professor of Communication Studies at the University of Münster. He is the founding chair of ECREA’s Temporary Working Group ‘Digital Games Research’. His research and teaching fields include online communication, media innovation research, digital games and online journalism. Sonja Kröger (M.A. in Education, Media Studies and German literature) works as a junior lecturer at the Institute of Communication Studies at the University of Hohenheim. Her research and teaching fields include media education, young children & media, and digital games with a focus on advertising. Tab Content 6Author Website:Countries AvailableAll regions |