Multiplayer Game Programming: Architecting Networked Games

Author:   Sanjay Madhav ,  Josh Glazer
Publisher:   Pearson Education (US)
ISBN:  

9780134034300


Pages:   384
Publication Date:   05 January 2016
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Multiplayer Game Programming: Architecting Networked Games


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Full Product Details

Author:   Sanjay Madhav ,  Josh Glazer
Publisher:   Pearson Education (US)
Imprint:   Addison Wesley
Dimensions:   Width: 17.90cm , Height: 1.60cm , Length: 22.70cm
Weight:   0.590kg
ISBN:  

9780134034300


ISBN 10:   0134034309
Pages:   384
Publication Date:   05 January 2016
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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For any aspiring game programmer, this book is a must read! Glazer and Madhav are some of the best at explaining these critical multiplayer concepts. I look forward to their next book! -ZACH METCALF, Game Programmer at Rockstar Games and USC Games Alum


For any aspiring game programmer, this book is a must read! Glazer and Madhav are some of the best at explaining these critical multiplayer concepts. I look forward to their next book! -ZACH METCALF, Game Programmer at Rockstar Games and USC Games Alum


For any aspiring game programmer, this book is a must read! Glazer and Madhav are some of the best at explaining these critical multiplayer concepts. I look forward to their next book! -ZACH METCALF, Game Programmer at Rockstar Games and USC Games Alum


Author Information

Joshua Glazer is a cofounder and CTO of Naked Sky Entertainment, the independent development studio behind console and PC games such as RoboBlitz, MicroBot, Twister Mania, and more recently, the mobile hits Max Axe and Scrap Force. As a leader of the Naked Sky team, he has consulted on several external projects including Epic Games’ Unreal Engine, Riot Games’ League of Legends, THQ’s Destroy All Humans franchise, and numerous other projects for Electronic Arts, Midway, Microsoft, and Paramount Pictures.   Joshua is also a part-time lecturer at the University of Southern California, where he has enjoyed teaching courses in multiplayer game programming and game engine development.   Sanjay Madhav is a senior lecturer at the University of Southern California, where he teaches several programming and video game programming courses. His flagship course is an undergraduate-level game programming course that he has taught since 2008, but he has taught several other course topics, including game engines, data structures, and compiler development. He is also the author of Game Programming Algorithms and Techniques.   Prior to joining USC, Sanjay worked as a programmer at several video game developers, including Electronic Arts, Neversoft, and Pandemic Studios. His credited games include Medal of Honor: Pacific Assault, Tony Hawk’s Project 8, Lord of the Rings: Conquest, and The Saboteur—most of which had networked multiplayer in one form or another.    

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