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OverviewFull Product DetailsAuthor: Barry Atkins , Bethan HirstPublisher: Manchester University Press Imprint: Manchester University Press Dimensions: Width: 12.90cm , Height: 1.40cm , Length: 19.80cm Weight: 0.195kg ISBN: 9780719063657ISBN 10: 0719063655 Pages: 176 Publication Date: 08 May 2003 Audience: College/higher education , Professional and scholarly , General/trade , Tertiary & Higher Education , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand We will order this item for you from a manufactured on demand supplier. Table of Contents1. The computer game as fictional form i) The postmodern temptation ii) Reading game-fictions 2. Fantastically real: reading Tomb Raider i) Lara Crost: Action hero ii) Tomb Raider as quest narrative iii) Beating the system 3. Gritty realism: reading Half-Life i) Welcome to Black Mesa ii) I am a camera 4. Replaying history: reading Close Combat i) History in real-time ii) Counterfactual gameplay 5. Managing the real: reading SimCity i) The many worlds of SimCity ii) SimCity limits 6. More than a game? i) Realism is dead, long live realism ii) The shape of things to come iii) The computer game as fictional form revisited Glossary of specific game terms Bibliography -- .ReviewsAuthor InformationBarry Atkins is Lecturer in English and Senior Learning and Teaching Fellow at Manchester Metropolitan University -- . Tab Content 6Author Website:Countries AvailableAll regions |