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OverviewThis book covers the latest advances in playful user interfaces – interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. The decreasing cost of sensor and actuator technology makes it possible to integrate physical behavior information in human-computer interactions. This leads to many new entertainment and game applications that allow or require social and physical interaction in sensor- and actuator-equipped smart environments. The topics discussed include: human-nature interaction, human-animal interaction and the interaction with tangibles that are naturally integrated in our smart environments. Digitally supported remote audience participation in artistic or sport events is also discussed. One important theme that emerges throughout the book is the involvement of users in the digital-entertainment design process or even design and implementation of interactive entertainment by users themselves, including children doing so in educational settings. Full Product DetailsAuthor: Anton NijholtPublisher: Springer Verlag, Singapore Imprint: Springer Verlag, Singapore Edition: 2015 ed. Dimensions: Width: 15.50cm , Height: 1.60cm , Length: 23.50cm Weight: 5.325kg ISBN: 9789812875457ISBN 10: 981287545 Pages: 261 Publication Date: 01 June 2015 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsHybrid Games: Designing Tangible Interfaces for Very Young Children.- The Power to Play when there is no Power.- Responsive Make and Play: Youth Making Physically and Digitally Responsive Game Controllers.- Human Computer Biosphere Interaction: Towards a Sustainable Society.- Envisioning Future Playful Interactive Environments for Animals.- Playful and Gameful Design for the Internet of Things.- Smart Materials: When Art Meets Technology.- MindMusic: Playful and Social Installations at the Interface between Music and the Brain.- Enhancing Remote Spectators’ Experience During Live Sports Broad Casts with Second Screen Applications.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |