More OpenGL Game Programming

Author:   Dave Astle, Editor ,  Kevin Hawkins ,  Kevin Hawkins
Publisher:   Thomson Learning
Edition:   2nd edition
ISBN:  

9781592008308


Pages:   600
Publication Date:   01 November 2005
Format:   Paperback
Availability:   Awaiting stock   Availability explained


Our Price $131.97 Quantity:  
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More OpenGL Game Programming


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Overview

Ready to put the newest, most advanced features of OpenGL to work in your games? 'More OpenGL Game Programming' is more than simply a continuation of the successful 'Beginning OpenGL Game Programming' and 'OpenGL Game Programming.' This new version of the book contains contributions by more than 20 OpenGL and game-programming experts, designed to take you beyond the limited scope of most introductory game-programming texts. Focusing on the graphical components of games, More OpenGL Game Programming introduces you to advanced OpenGL features, such as shaders and advanced texture mapping and lighting, and then shows you how to put these features to use by accomplishing such tasks as creating special effects, simulating natural effects, and rendering terrain. Finally, you'll learn how to animate and render models, as well as how to efficiently manage your game objects. If you're an intermediate game programmer who is ready to move on to advanced OpenGL game programming, this book is the reference you need to get you started.

Full Product Details

Author:   Dave Astle, Editor ,  Kevin Hawkins ,  Kevin Hawkins
Publisher:   Thomson Learning
Imprint:   Course Technology
Edition:   2nd edition
Dimensions:   Width: 18.70cm , Height: 4.50cm , Length: 23.10cm
Weight:   1.249kg
ISBN:  

9781592008308


ISBN 10:   1592008305
Pages:   600
Publication Date:   01 November 2005
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Out of Print
Availability:   Awaiting stock   Availability explained

Table of Contents

Part I: Performance Tips and Hints 1. More OpenGL 2. Introduction to Shaders 3. Low-Level Shaders 4. The OpenGL Shading Language 5. Advanced Texture Mapping Part II: Graphics Toolbox 6. Advanced Lighting and Shading 7. Special Effects 8. Rendering Nature 9. Rendering Skies 10. Terrain Part III: Elements of a Game 11. 3D Models and Skeltal Animation 12. Scene Management Bonus Reference Appendixes on Companion Web Site A. Low-Level Shading Languages Reference B. OpenGL Shading Language Reference

Reviews

Part I: Performance Tips and Hints 1. More OpenGL 2. Introduction to Shaders 3. Low-Level Shaders 4. The OpenGL Shading Language 5. Advanced Texture Mapping Part II: Graphics Toolbox 6. Advanced Lighting and Shading 7. Special Effects 8. Rendering Nature 9. Rendering Skies 10. Terrain Part III: Elements of a Game 11. 3D Models and Skeltal Animation 12. Scene Management Bonus Reference Appendixes on Companion Web Site A. Low-Level Shading Languages Reference B. OpenGL Shading Language Reference


Author Information

Dave Astle received his bachelor's degree in Computer Science from the University of Utah, where he specialized in graphics, artificial intelligence, networking, and compiler theory and design. He has been programming games professionally for several years, and is currently a senior engineer in the Gaming and Graphics group at QUALCOMM Inc. He is the cofounder and Executive Producer of GameDev.net, the leading online community for game developers. He is the co-author of OpenGL Game Programming, has contributed to several other game development books, and has spoken at industry conferences, including the Game Developers Conference. When not absorbing radiation from his monitor, Dave enjoys music, reading, skating, collecting rhinos (not real ones? yet), and playing with his five kids. He lives in San Diego, California.

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