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OverviewModern Godot 4.5 Game Development is a production focused guide to building complete 2D and 3D games with the latest Godot engine. It treats Godot as a real world development platform, not a toy engine. Every concept ties back to shipping stable, maintainable games. This book focuses on how systems work together at runtime. You learn how scenes, nodes, scripts, and data interact inside the engine. The goal is to help you make correct architectural decisions early, so projects scale without rewrites. Instead of isolated tutorials, the book walks through full game workflows. You build systems in context, apply them to real projects, and prepare those projects for release. The emphasis stays on clarity, structure, and long term reliability. What is inside the book - Godot 4.5 engine architecture and runtime model. - Scene tree design, node lifecycles, and execution order. - Production level GDScript with static typing and clear patterns. - Event driven systems using signals, groups, and services. - Game architecture with strict ownership and responsibility boundaries. - Complete 2D systems for movement, collisions, AI, UI, and optimization. - Complete 3D systems for controllers, cameras, lighting, navigation, and scale. - Rendering pipelines, materials, shaders, and visual debugging. - Performance profiling, memory control, and stability practices. - Save systems, persistence layers, and data versioning. - Export pipelines, packaging, and store submission workflows. - Post release maintenance and update strategies. - Reference patterns, templates, and readiness checklists. Why this book exists - You want to move beyond tutorials and prototypes. - You want to understand engine behavior, not guess it. - You want architecture that survives growing scope. - You want practical workflows used in real projects. - You want to reduce bugs caused by poor structure. - You want to ship polished 2D and 3D games with Godot 4.5. Who this book is for - Developers with basic programming knowledge. - Godot users aiming for production quality projects. - Indie developers planning to release commercial games. - Solo developers and small teams. - Readers who value clean architecture and clear rules. - Developers who want repeatable, reliable workflows. Full Product DetailsAuthor: Ernesto S FloryPublisher: Independently Published Imprint: Independently Published Dimensions: Width: 17.80cm , Height: 2.30cm , Length: 25.40cm Weight: 0.762kg ISBN: 9798279132225Pages: 442 Publication Date: 19 December 2025 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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