|
![]() |
|||
|
||||
OverviewThe title says it all: with Modeling, UV Mapping, and Texturing 3D Game Weapons you'll learn how to model, UV map, and texture first- and third-person game weapons in a step-by-step progression from simple to complex. The book begins with a lesson on customizing your modeling application for ease of use, and then turns to weapon creation. Each weapon - from a samurai sword to a modern high-velocity, fully automatic machine gun - is first modeled and optimized, then UV mapped, and finally textured for realism. While the tutorials were written using Maya, the principles described will work with any polygonal-based modeling package. Companion CD includes a trial version of Adobe Photoshop CS2 for the Microsoft Windows operating system, and more! Full Product DetailsAuthor: Christian ChangPublisher: Wordware Publishing Inc. Imprint: Wordware Publishing Inc. Dimensions: Width: 15.50cm , Height: 2.10cm , Length: 23.00cm Weight: 0.571kg ISBN: 9781556228704ISBN 10: 1556228708 Pages: 355 Publication Date: 01 October 2006 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Out of Print Availability: Out of stock ![]() Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |