Modeling from Reality

Author:   Katsushi Ikeuchi ,  Yoichi Sato
Publisher:   Springer
Edition:   2001 ed.
Volume:   640
ISBN:  

9780792375159


Pages:   199
Publication Date:   30 September 2001
Format:   Hardback
Availability:   In Print   Availability explained
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Modeling from Reality


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Overview

This work summarizes the results of the editors' modelling-from-reality (MFR) project, during the 1990s. The goal of this project was to develop techniques for modelling real objects and/or environments into geometric and photometric models through computer vision techniques. By developing such techniques, time- consuming modelling process, currently undertaken by human programmers, can be (semi-) automatically performed, and, as a result, one can drastically shorten the developing time of such virtual reality systems, reduce their developing cost, and widen their application areas. The project was conducted while the authors were at the Computer Science Department of Carnegie Mellon University (CMU) and the Institute of Industrial Science at the University of Tokyo. ""Modeling from Reality"" is suitable for a secondary text in a graduate-level course, and as a reference for researchers and practitioners in industry.

Full Product Details

Author:   Katsushi Ikeuchi ,  Yoichi Sato
Publisher:   Springer
Imprint:   Springer
Edition:   2001 ed.
Volume:   640
Dimensions:   Width: 15.50cm , Height: 1.40cm , Length: 23.50cm
Weight:   1.130kg
ISBN:  

9780792375159


ISBN 10:   0792375157
Pages:   199
Publication Date:   30 September 2001
Audience:   College/higher education ,  Professional and scholarly ,  Undergraduate ,  Postgraduate, Research & Scholarly
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

I Geometric Modeling.- 1 Principal Component Analysis with Missing Data and Its Application to Polyhedral Object Modeling.- 2 Building 3-D Models from Unregistered Range Images.- 3 Consensus Surfaces for Modeling 3D Objects from Multiple Range Images.- II Photometric Modeling.- 4 Object Shape and Reflectance Modeling from Observation.- 5 Eigen-Texture Method : Appearance Compression based on 3D Model.- III Environmental Modeling.- 6 Acquiring a Radiance Distribution to Superimpose Virtual Objects onto a Real Scene.- 7 Illumination Distribution from Shadows.- IV Epilogue: MFR to Digitized Great Buddha.- 8 The Great Buddha Project: Modeling Cultural Heritage through Observation.- 1 Introduction.- 2 Modeling from Reality.- 3 Modeling the Great Buddha of Kamakura.- 4 Summary.- References.

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