Mobile 3d Graphics: Learning 3D Graphics with the Java Micro Edition

Author:   Claus Hofele
Publisher:   Cengage Learning, Inc
ISBN:  

9781598632927


Pages:   480
Publication Date:   01 March 2007
Format:   Mixed media product
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Our Price $131.97 Quantity:  
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Mobile 3d Graphics: Learning 3D Graphics with the Java Micro Edition


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Overview

3D graphics capabilities continue to advance in leaps and bounds. Once the domain of high-end computers, amazing 3D graphics are now readily available for mobile devices. Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition is your hands-on guide to this exciting new world! Learn the fundamentals of 3D graphics by using the Mobile 3D Graphics API (JSR 184). Focusing on the Java Platform, Micro Edition, this book is filled with a multitude of easy-to-understand, real-world examples. You will start with the basics of 3D programming, but there is plenty of advanced coverage too, including quaternion math, environment mapping, and creating articulated characters. You'll also learn how to create 3D content in in the open-source tool Blender, import the artwork into your application, and then tailor the export to meet your needs. By the time you are finished, you will possess 3D graphic skills that will easily extend to other APIs, including OpenGL ES with JSR 239 and the MascotCapsule V3 API, which are both featured in the appendix. Whether you are a complete 3D graphics novice, a game programmer ready to extend your skills to a new arena, or a software developer hoping to break into the game industry, this book will serve as a one-of-a-kind, comprehensive guide to mobile 3D graphics!

Full Product Details

Author:   Claus Hofele
Publisher:   Cengage Learning, Inc
Imprint:   Course Technology Inc
Dimensions:   Width: 18.50cm , Height: 3.00cm , Length: 22.60cm
Weight:   0.908kg
ISBN:  

9781598632927


ISBN 10:   1598632922
Pages:   480
Publication Date:   01 March 2007
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Mixed media product
Publisher's Status:   Out of Print
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Table of Contents

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Front Matter and Introduction PART I: Overview 1. The Mobile 3D Graphics API 2. Hello, World! 3.Before You Start PART II: 3D Fundamentals 4. Rendering Geometric Objects 5. Transformations 6. Textures 7. Blending and Transparency 8. Lighting PART III: Advanced Topics 9. Scene Graphs 10. M3G's File Format 11. Keyframe Animations 12. Dynamic Meshes Appendix A: Reference Geometry and Fragment Pipelines Appendix B: MascotCapsule V3 API Appendix C: Java Binding for the OpenGL ES API Appendix D: What's on the CD-ROM Index


Author Information

Claus Hofele is a software engineer and writer. Throughout his career he has specialized in software for devices that have constrained memory and processing power, but which offer a multitude of challenges and opportunities. Claus has developed for Web browsers, PDAs, smart cards, mobile phones, and game consoles. He has worked in a variety of roles for Sony Ericsson in Japan and Europe, providing him with a unique understanding of the Java platform on mobile phones. His involvement with Java began more than 10 years ago and it continues to be one of his favorite tools. Claus now lives and works in Australia. Visit his website at http://www.claushoefele.com.

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