Microsoft XNA Game Studio 3.0 Unleashed

Author:   Chad Carter
Publisher:   Pearson Education (US)
ISBN:  

9780672330223


Pages:   792
Publication Date:   12 March 2009
Format:   Mixed media product
Availability:   Awaiting stock   Availability explained


Our Price $131.97 Quantity:  
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Microsoft XNA Game Studio 3.0 Unleashed


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Full Product Details

Author:   Chad Carter
Publisher:   Pearson Education (US)
Imprint:   Sams Publishing
Dimensions:   Width: 17.90cm , Height: 4.20cm , Length: 23.10cm
Weight:   1.226kg
ISBN:  

9780672330223


ISBN 10:   0672330229
Pages:   792
Publication Date:   12 March 2009
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Mixed media product
Publisher's Status:   Out of Print
Availability:   Awaiting stock   Availability explained

Table of Contents

Introduction 1 Part I Get Up and Running with XNA Game Studio on Your PC and Xbox 360 1 Introducing the XNA Framework and XNA Game Studio 7 2 XNA Game Studio and the Xbox 360 19 3 Performance Considerations 33 Part II Understanding XNA Framework Basics 4 Creating 3D Objects 55 5 Handling Input to Move Our Camera 83 Part III Content Pipeline 6 Loading and Texturing 3D Objects 113 7 Sound and Music 123 8 Extending the Content Pipeline 151 Part IV 2D in XNA Game Studio 9 2D Basics 171 10 2D Effects 191 11 Creating a 2D Game 217 Part V XNA Game Studio and the Zune 12 Programming for the Zune 255 13 Running the Game on the Zune 273 Part VI High Level Shader Language 14 HLSL Basics 291 15 Advanced HLSL 311 Part VII Physics and Artificial Intelligence 16 Physics Basics 325 17 Finite State Machines and Game State Management 343 18 AI Algorithms 375 Part VIII 3D Effects 19 Advanced Texturing Techniques 391 20 Special Effects 417 21 Particle System 435 Part IX Putting It into Practice 22 Creating a 3D Game 471 23 Improving the Game 501 24 Finishing Touches 525 Part X XNA Framework Networking 25 Networking Basics 549 26 Creating Multiplayer Demos 565 27 Creating a Networking Game Skeleton 583 28 Creating a Turn-based Multiplayer Game 631 29 Creating a Real-time Multiplayer Game 671 Part XI Xbox LIVE Community Games 30 Best Practices for Creating an Xbox LIVE Community Game 719 31 Selling the Game on Xbox LIVE Marketplace 727 Index 739

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Author Information

Chad Carter, Chief Technology Officer at Robertson Marketing Group, authored the previous edition of this book, Microsoft (R) XNA (TM) Unleashed: Graphics and Game Programming for Xbox 360 and Windows. Chad has been writing games and graphics software for more than 15 years.

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