Metaverse: The fusion of reality and virtuality in the Next Generation Internet

Author:   Peter Hoffmann
Publisher:   Springer Fachmedien Wiesbaden
Edition:   Second Edition 2026
ISBN:  

9783658493769


Pages:   269
Publication Date:   08 November 2025
Format:   Paperback
Availability:   In Print   Availability explained
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Metaverse: The fusion of reality and virtuality in the Next Generation Internet


Overview

The development of the Internet, particularly the World Wide Web, is currently reaching its limits – both technically and in socio-cultural and economic terms. As a solution, a new form of the Internet is being promised: one that aims to overcome the boundaries between the real and virtual worlds and merge reality with digitality – the metaverse. Technical, semantic, and organizational aspects are closely intertwined in this vision. But what does this mean upon closer examination? What technological and engineering challenges must be overcome to enable such a fusion? What economic opportunities arise – and which ones might be off-limits? How can we ensure the creation of an open and universally accessible metaverse? And how can we prevent a scenario in which a few large providers impose their proprietary visions on this new space? This book aims to provide answers to these questions. In the current edition, recent trends and the role of artificial intelligence in the metaverse have also been added.

Full Product Details

Author:   Peter Hoffmann
Publisher:   Springer Fachmedien Wiesbaden
Imprint:   Springer Vieweg
Edition:   Second Edition 2026
ISBN:  

9783658493769


ISBN 10:   3658493763
Pages:   269
Publication Date:   08 November 2025
Audience:   College/higher education ,  Postgraduate, Research & Scholarly
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Author Information

Dr. Peter Hoffmann is lecturer and researcher in business informatics and a media computer scientist at heart. He has been exploring for over 20 years what ""digital media"" and ""virtual worlds"" actually are – and how users can interact with them.

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NOV RG 20252

 

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