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OverviewThis book is a high-level overview of Sh and its relationship to other realtime shading and Graphics processing unit programming languages. It is a reference manual and language specification and methodically and exhaustively presents details of the various features of Sh. Full Product DetailsAuthor: Michael McCool , Stefanus Du ToitPublisher: Taylor & Francis Ltd Imprint: CRC Press Weight: 1.500kg ISBN: 9781138428096ISBN 10: 1138428094 Pages: 308 Publication Date: 02 October 2019 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviewsGamasutra.com features an article this week about Sh, the new shader language, developed by Michael McCool and Stefanus Du Toit. Background information and a user's manual are published in their new book, Metaprogramming GPUs with Sh. -Gamasutra.com, July 2004 Stefanus Du Toit, co-author of Metaprogramming GPUs with Sh is on this year's list of the top science and technology innovators under the age of 35. -MIT Technology Review , August 2008 Author InformationMcCool , Michael Tab Content 6Author Website:Countries AvailableAll regions |