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OverviewThis open access book which is based on the author’s dissertation in 2024 explores the challenges of metamodeling in the context of extended reality and emphasizes the need for new concepts in metamodeling to effectively combine it with extended reality technologies. The central question of this work is how metamodeling can be used “in” and “for” extended reality. The book is structured in nine chapters: Chapter 1 introduces the topic by providing background information and outlining the research objectives, questions, methodology and structure. Chapter 2 delves into the existing literature and developments in the field. It covers various aspects of modeling, such as conceptual, enterprise, and metamodeling, as well as extended reality (XR), virtual reality (VR), augmented reality (AR), and the metaverse. Next, chapter 3 presents the generic requirements for metamodeling for augmented and virtual reality by systematically deriving use cases for joining AR and metamodeling. Chapter 4 then identifies specific requirements for integrating metamodeling with XR, such as coordinate mappings, visualization of model components, detection and tracking, context, or interaction. Subsequently, chapter 5 introduces a new domain-specific visual modeling language for creating augmented reality scenarios, particularly within the context of metamodeling, before chapter 6 outlines the conceptualization and design of a 3D enhanced metamodeling platform considering extended reality, detailing its structure, components, and the interconnection of its elements. Chapter 7 then presents the initial implementation of the various components of this modeling platform, and chapter 8 evaluates the newly introduced platform both theoretically and empirically. Eventually, chapter 9 concludes the book by an alignment with the initial research questions, discussing limitations, and provides a final summary and an outlook for further research. This book mainly aims at researchers in conceptual modeling, especially in projects related to XR, VR, or AR, as the presented new domain-specific modeling method for creating workflows for XR/VR/AR applications does not assume specific prior programming knowledge. Full Product DetailsAuthor: Fabian MuffPublisher: Springer International Publishing AG Imprint: Springer International Publishing AG Edition: 2025 ed. ISBN: 9783031767616ISBN 10: 3031767616 Pages: 350 Publication Date: 12 January 2025 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Forthcoming Availability: Not yet available ![]() This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release. Table of Contents1. Introduction.- 2. State-of-the-Art and Related Work.- 3. Derivation of Generic Requirements for Metamodeling for Extended Reality.- 4 Specific Requirements for Metamodeling for Extended Reality.- 5. ARWFMM: A Modeling Method as an Example for Knowledge-Based Virtual and Augmented Reality.- 6. M2AR: An Architecture for a 3D Enhanced Metamodeling Platform for Extended Reality.- 7. Prototypical Realization of the M2AR Metamodeling Platform.- 8. Evaluation of the M2AR Platform Prototype.- 9. Summary and Outlook.ReviewsAuthor InformationFabian Muff is a senior research assistant in the Digitalization and Information Systems Research Group at the Université Fribourg, Switzerland. His main research interests are in metamodeling, conceptual modeling and augmented reality (AR). Tab Content 6Author Website:Countries AvailableAll regions |