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OverviewMetal Deep Dive: The Bible for Modern GPU Programming on Apple Devices By Paul Reigns So, you've heard of Metal - Apple's powerful graphics and compute API - but have you truly explored its depths? Are you a developer who wants to squeeze every last drop of performance from Apple silicon? Maybe you're a beginner wondering, ""Where do I even start with Metal?"" Or you're already experimenting with shaders and wondering, ""Am I doing this right?"" What if you had a book that didn't just explain Metal, but guided you through it - step by step, decision by decision - like a mentor sitting beside you? This is that book. This is Metal Deep Dive: The Bible for Modern GPU Programming on Apple Devices. Ask yourself this: Do you really understand how command queues, buffers, and encoders interact in a real-world rendering loop? Are you still fumbling with trial-and-error shader compilation? Have you been relying on outdated OpenGL habits in a world where Metal reigns supreme? Are your compute kernels optimized for Apple's GPU architecture - or are they barely limping along? When your app stutters or glitches, do you know why? If you've hesitated on any of these - you're not alone. But this book doesn't just answer these questions; it teaches you how to ask the right ones. Written by GPU developer and systems expert Paul Reigns, this isn't just a ""how-to"" guide. It's a masterclass in GPU thinking - on Apple's terms. Here's what you'll get: A ground-up explanation of how Metal fits into Apple's hardware ecosystem. Detailed walkthroughs of rendering pipelines, shader design, and compute programming. In-depth strategies for performance tuning, resource management, and real-time optimization. A full breakdown of the Metal Shading Language (MSL) - not just syntax, but why it matters. Tools for debugging, profiling, and fine-tuning your app until it runs like silk. Endless practical insight - because theory is great, but code has to run. But here's the real difference: This book isn't written like a dry manual. It's written like a conversation - between you and someone who's been there, done that, and is inviting you into the deep end. Curious how AAA game engines and high-performance iOS apps harness the GPU? Wondering how to get Metal working with Swift, Objective-C, or even SwiftUI? Want to know what not to do when writing your first compute shader? You'll find it all here. So the question is: are you ready to truly master Metal? Not just dip your toes in, not just copy code from a blog - but build with confidence and creativity? If you are, then this is your moment. Don't just learn Metal. Own it. Get your copy of Metal Deep Dive: The Bible for Modern GPU Programming on Apple Devices today - and start writing GPU code that runs like magic. Full Product DetailsAuthor: Paul ReignsPublisher: Independently Published Imprint: Independently Published Dimensions: Width: 15.20cm , Height: 1.00cm , Length: 22.90cm Weight: 0.249kg ISBN: 9798286034956Pages: 182 Publication Date: 31 May 2025 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |
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