Metal Deep Dive: The Bible for Modern GPU Programming on Apple Devices

Author:   Paul Reigns
Publisher:   Independently Published
ISBN:  

9798286034956


Pages:   182
Publication Date:   31 May 2025
Format:   Paperback
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Our Price $36.93 Quantity:  
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Metal Deep Dive: The Bible for Modern GPU Programming on Apple Devices


Overview

Metal Deep Dive: The Bible for Modern GPU Programming on Apple Devices By Paul Reigns So, you've heard of Metal - Apple's powerful graphics and compute API - but have you truly explored its depths? Are you a developer who wants to squeeze every last drop of performance from Apple silicon? Maybe you're a beginner wondering, ""Where do I even start with Metal?"" Or you're already experimenting with shaders and wondering, ""Am I doing this right?"" What if you had a book that didn't just explain Metal, but guided you through it - step by step, decision by decision - like a mentor sitting beside you? This is that book. This is Metal Deep Dive: The Bible for Modern GPU Programming on Apple Devices. Ask yourself this: Do you really understand how command queues, buffers, and encoders interact in a real-world rendering loop? Are you still fumbling with trial-and-error shader compilation? Have you been relying on outdated OpenGL habits in a world where Metal reigns supreme? Are your compute kernels optimized for Apple's GPU architecture - or are they barely limping along? When your app stutters or glitches, do you know why? If you've hesitated on any of these - you're not alone. But this book doesn't just answer these questions; it teaches you how to ask the right ones. Written by GPU developer and systems expert Paul Reigns, this isn't just a ""how-to"" guide. It's a masterclass in GPU thinking - on Apple's terms. Here's what you'll get: A ground-up explanation of how Metal fits into Apple's hardware ecosystem. Detailed walkthroughs of rendering pipelines, shader design, and compute programming. In-depth strategies for performance tuning, resource management, and real-time optimization. A full breakdown of the Metal Shading Language (MSL) - not just syntax, but why it matters. Tools for debugging, profiling, and fine-tuning your app until it runs like silk. Endless practical insight - because theory is great, but code has to run. But here's the real difference: This book isn't written like a dry manual. It's written like a conversation - between you and someone who's been there, done that, and is inviting you into the deep end. Curious how AAA game engines and high-performance iOS apps harness the GPU? Wondering how to get Metal working with Swift, Objective-C, or even SwiftUI? Want to know what not to do when writing your first compute shader? You'll find it all here. So the question is: are you ready to truly master Metal? Not just dip your toes in, not just copy code from a blog - but build with confidence and creativity? If you are, then this is your moment. Don't just learn Metal. Own it. Get your copy of Metal Deep Dive: The Bible for Modern GPU Programming on Apple Devices today - and start writing GPU code that runs like magic.

Full Product Details

Author:   Paul Reigns
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 15.20cm , Height: 1.00cm , Length: 22.90cm
Weight:   0.249kg
ISBN:  

9798286034956


Pages:   182
Publication Date:   31 May 2025
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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