MEL Scripting for Maya Animators

Author:   Mark R. Wilkins (DreamWorks Animation SKG, Glendale, CA, USA) ,  Chris Kazmier (Sony Pictures Imageworks, Culver City, California, U.S.A.)
Publisher:   Elsevier Science & Technology
Edition:   2nd edition
ISBN:  

9780120887934


Pages:   552
Publication Date:   23 August 2005
Format:   Paperback
Availability:   Awaiting stock   Availability explained
The supplier is currently out of stock of this item. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out for you.

Our Price $168.83 Quantity:  
Add to Cart

Share |

MEL Scripting for Maya Animators


Add your own review!

Overview

Trying to learn Maya programming from the documentation can be daunting whether or not you are a programmer. The first edition of MEL Scripting for Maya Animators earned the reputation as the best introductory book on MEL, Maya's scripting language. Now fully revised and updated, the second edition also includes new features, such as a discussion of global procedures, new chapters on fixing programming bottlenecks, advanced user interface techniques, and optimizing character rigs. New chapters on utility nodes and Maya's Web Panel feature provide new ideas on how to use MEL in applications. This new edition has kept the popular style of the first edition that offered very clear explanations of programming concepts to those without programming experience. A generous collection of code examples and Maya scene files is included on the companion Web site. This is a book for animators, artists, game developers, visual effects developers, and technical directors who want to learn the fundamentals of Maya, how to automate tasks, personalize user interfaces, build custom tools, and solve problems with MEL. * Fully updated with several new chapters.* Profusely illustrated and includes a companion Web site with numerous code examples and scene files. * The authors bring their extensive experience in professional production studios to provide expert guidance.

Full Product Details

Author:   Mark R. Wilkins (DreamWorks Animation SKG, Glendale, CA, USA) ,  Chris Kazmier (Sony Pictures Imageworks, Culver City, California, U.S.A.)
Publisher:   Elsevier Science & Technology
Imprint:   Morgan Kaufmann Publishers In
Edition:   2nd edition
Dimensions:   Width: 19.10cm , Height: 3.00cm , Length: 23.50cm
Weight:   1.110kg
ISBN:  

9780120887934


ISBN 10:   0120887932
Pages:   552
Publication Date:   23 August 2005
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Awaiting stock   Availability explained
The supplier is currently out of stock of this item. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out for you.

Table of Contents

1. Maya Under the Hood 2. The Basics of MEL Commands 3. Using Expressions 4. Controlling Particles with Expressions 5. Problem Solving with MEL Scripting 6. Variables and Data Types 7. Using MEL Commands 8. Manipulating Nodes in MEL 9. Controlling the Flow of Execution 10. Procedures and Functions 11. Naming Nodes, Scripts, and Variables 12. Designing MEL User Interfaces 13. Simple MEL User Interfaces 14. Custom Dialog Boxes 15. Making Advanced Dialog Boxes with formLayout 16. Making Advanced Dialog Boxes with Web Panels 17. Improving Performance With Utility Nodes 18. Installing MEL Scripts 19. Examples Using MEL with Particle Dynamics 20. Examples Using MEL with Solid Body Dynamics 21. Example of a Simple Crowd System 22. Examples Using MEL in Character Rigging

Reviews

"""Reading and following the lessons of this book provides one of the best ways for a casual Maya user to elevate their skills to a professional level. The fundamental techniques developed in MEL Scripting for Maya Animators are critical for visual effects artists to learn."" - Scott Stokdyk, Visual Effects Supervisor, Sony Pictures Imageworks ""While the first edition opened the doors to MEL scripting for interested Maya users, this expanded and updated second edition delves deeper into important programming concepts, and new features in Maya released since the original edition. No longer just for the first steps in MEL programming, this edition takes the reader into the depths of advanced topics such as user interface layout and web panels that are sure to make this book a frequently used and a welcome addition to any technical director's bookshelf."" - Doug Cooper, Visual Effects Supervisor, DreamWorks Animation ""MEL Scripting for Maya Animators is the set of keys you need to get under the hood of Maya. The book is well written for both technical and non-technical animators. It is an essential tool in making sophisticated animation not only possible but also practical."" - Henry LaBounta, Senior Art Director, Electronic Arts ""This new edition is - as was the first edition - the very best of an extremely small number of books that even attempt to cover the subject of scripting animation. The authors take great pains to explain where pertinent features, graphs, and editors are found, and to paint a picture of the interconnectivity of Maya's various networked nodes. If you're just getting started or are advanced enough to want the second edition's beefed up content, there's an empty spot for this book next to your monitor right now. But make sure there is enough space for a few pads of sticky notes and a couple of highlighting markers. You'll want to ink this one up."" - Game Developer, December 2005"


Reading and following the lessons of this book provides one of the best ways for a casual Maya user to elevate their skills to a professional level. The fundamental techniques developed in MEL Scripting for Maya Animators are critical for visual effects artists to learn. - Scott Stokdyk, Visual Effects Supervisor, Sony Pictures Imageworks While the first edition opened the doors to MEL scripting for interested Maya users, this expanded and updated second edition delves deeper into important programming concepts, and new features in Maya released since the original edition. No longer just for the first steps in MEL programming, this edition takes the reader into the depths of advanced topics such as user interface layout and web panels that are sure to make this book a frequently used and a welcome addition to any technical director's bookshelf. - Doug Cooper, Visual Effects Supervisor, DreamWorks Animation MEL Scripting for Maya Animators is the set of keys you need to get under the hood of Maya. The book is well written for both technical and non-technical animators. It is an essential tool in making sophisticated animation not only possible but also practical. - Henry LaBounta, Senior Art Director, Electronic Arts This new edition is - as was the first edition - the very best of an extremely small number of books that even attempt to cover the subject of scripting animation. The authors take great pains to explain where pertinent features, graphs, and editors are found, and to paint a picture of the interconnectivity of Maya's various networked nodes. If you're just getting started or are advanced enough to want the second edition's beefed up content, there's an empty spot for this book next to your monitor right now. But make sure there is enough space for a few pads of sticky notes and a couple of highlighting markers. You'll want to ink this one up. - Game Developer, December 2005


Author Information

Mark R. Wilkins is a technical director at DreamWorks Animation SKG, where he helped develop a production pipeline using Maya for effects and character animation. Mark also provides training and technical assistance to animators using Maya. He previously worked at Walt Disney Feature Animation in a variety of positions including software engineer and scene setup supervisor. He has contributed to a number of films, including Dinosaur, Mission: Impossible 2, Minority Report, and Madagascar. Mark holds a degree in physics from Harvey Mudd College. Chris Kazmier is a senior technical director at Sony Pictures Imageworks, where he creates computer-generated effects for live-action films. He has worked on projects ranging from The Haunted Mansion to Sony's first all 3D feature animation Open Season. Previously, Chris worked at DreamWorks on Sinbad and at PDI/DreamWorks on the Intel Aliens ad campaign. Credits also include Fox Animation Studio's Titan AE and Anastasia.

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

MRG2025CC

 

Shopping Cart
Your cart is empty
Shopping cart
Mailing List