Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox

Author:   Michael Ingrassia
Publisher:   Taylor & Francis Ltd
ISBN:  

9781138428522


Pages:   416
Publication Date:   19 February 2018
Format:   Hardback
Availability:   In Print   Availability explained
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Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox


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Full Product Details

Author:   Michael Ingrassia
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Weight:   0.453kg
ISBN:  

9781138428522


ISBN 10:   1138428523
Pages:   416
Publication Date:   19 February 2018
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Maya Modeling and Texturing for GamesNext-Gen Techniques of the ProsOverview of what you'll learnBasic and Advanced techniques of game modeling in Maya:Weapons/ Characters/ Buildings/ Vehicles/ Terrain1. Project One- Modeling a Browning WWI Rifle with bayonet2. Project Two- Modeling a Soupwith Camel Biplane3. Project Three- Modeling a blown out building from 3/4 view concept art*Industry Pro-File: John Smith- Senior Modeler, FASA Studios- Microsoft Game Studios4. Project Four- Modeling a British B-VII Tank5. Project Five- Modeling realistic WWI barracks6. Project Six- Modeling realistic WWI (doughboy) soldier body*Industry Pro-File: Luke Skywalker- Texture Artist, WXP Game Studios7. Project Seven- Modeling a Realistic Head and Hands8. UV Layout- Preparing mesh for texturing9. Texture Painting- Technique I: Color Map Creation*Industry Pro-File: Indiana Jones- Character Modeler, Bungie Studios- Microsoft Game Studios10. Texture Painting- Technique II: Normal, Occlusion and Displacement Map Creation11. Digital Sculpture- Next-Gen techniques with Digital Sculpting12. Creating the Killer Demo Reel- Getting a Job in Games!*Industry Pro-File: Michael Ingrassia- Senior Modeler/ Maya Instructor, Microsoft Game Studios**Plus 10 Bonus lessons on the DVD:DVD Videos Content:Rigging the soldier for posingCreating and animating an impr

Reviews

"""In the constantly changing world of 3D game development, this is the best book yet for anyone looking to get into 3D modeling for the gaming insdustry. Maya for Games is like having a game artist sitting right next to you!"" --Sky Kensok, Partner and Founder, WXP, Inc. ""Whether you are a novice or veteran artist in the industry, Maya for Games comprises tricks and technniques that are certain to improve your workflow."" --Duane Molitor, Microsoft Games Studio ""This is a great '3D Artist Bible' and an awesome reference for learning and retaining the intricacies of Maya's robust tools!"" --Tim Toulouse, QA Lead, Microsoft Game Studios ""In the constantly changing world of 3D game development, this is the best book yet for anyone looking to get into 3D modeling for the gaming insdustry. Maya for Games is like having a game artist sitting right next to you!"" --Sky Kensok, Partner and Founder, WXP, Inc. ""Whether you are a novice or veteran artist in the industry, Maya for Games comprises tricks and technniques that are certain to improve your workflow."" --Duane Molitor, Microsoft Games Studio ""This is a great '3D Artist Bible' and an awesome reference for learning and retaining the intricacies of Maya's robust tools!"" --Tim Toulouse, QA Lead, Microsoft Game Studios ""Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: 'Image Based Modeling' where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels."" -gfxworld.com"


In the constantly changing world of 3D game development, this is the best book yet for anyone looking to get into 3D modeling for the gaming insdustry. Maya for Games is like having a game artist sitting right next to you! --Sky Kensok, Partner and Founder, WXP, Inc. Whether you are a novice or veteran artist in the industry, Maya for Games comprises tricks and technniques that are certain to improve your workflow. --Duane Molitor, Microsoft Games Studio This is a great '3D Artist Bible' and an awesome reference for learning and retaining the intricacies of Maya's robust tools! --Tim Toulouse, QA Lead, Microsoft Game Studios In the constantly changing world of 3D game development, this is the best book yet for anyone looking to get into 3D modeling for the gaming insdustry. Maya for Games is like having a game artist sitting right next to you! --Sky Kensok, Partner and Founder, WXP, Inc. Whether you are a novice or veteran artist in the industry, Maya for Games comprises tricks and technniques that are certain to improve your workflow. --Duane Molitor, Microsoft Games Studio This is a great '3D Artist Bible' and an awesome reference for learning and retaining the intricacies of Maya's robust tools! --Tim Toulouse, QA Lead, Microsoft Game Studios Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: 'Image Based Modeling' where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The techniques presented are very efficient and allow game modelers to quickly build out stand alone props to populate environments and game levels. -gfxworld.com


Author Information

Having an artistic career spanning 26 years, veteran 3D artist Michael Ingrassia has worked on game development, Discovery Channel documentaries and Industrial Design projects. For the past 4 years, Michael has been a top sought after Maya instructor at various training academies including Escape Studios based in London, England. As a Senior 3D Artist at Microsoft's FASA Studios, he was responsible for creating environment modeling and digital sculpting.Michael has had his work published in a variety of magazines such as Computer Graphics World, 3D World and Computer Arts.

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