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OverviewThis text shows readers how to use this popular 3D modeling, animation and rendering package. 3D graphics such as those created using Maya have appeared in movies, television and games and as the demand for these types of images increase, so will the number of 3D artists wishing to learn these skills. Full Product DetailsAuthor: Kelly MurdockPublisher: Thomson Learning Imprint: Course Technology Dimensions: Width: 18.50cm , Height: 3.00cm , Length: 22.80cm Weight: 0.999kg ISBN: 9781592003655ISBN 10: 1592003656 Pages: 472 Publication Date: 22 July 2004 Audience: General/trade , College/higher education , Professional and scholarly , General , Undergraduate Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviews1. Learning the MAYA Interface 2. Changing the View Panel 3. Drawing and Editing Curves 4. Working With NURBS Surfaces 5. Creating and Editing Polygon Objects 6. Working with Subdivision Surfaces 7. Assigning Materials and Textures 8. Adding Paint Effects 9. Using Cameras and Lights 10. Animating with Keyframes 11. Working with Characters 12. Animating with Dynamics 13. Rendering a Scene Author InformationKelly has more than 15 years experience in the computer graphics arena, especially in the area of 3D graphics. Included in the experience is a variety of tasks from high-end CAD product design and architectural pre-visualization to virtual reality and games. Kelly is best known for his international best-selling books on graphics including the 3ds max Bible, Illustrator Bible and Naked Maya. He also is the author of Poser 6 and 7 Revealed as well as Edgeloop Character Modeling for 3D Professionals. Kelly currently works as a freelance designer for Logical Paradox Design, a company that he founded with his brother. Tab Content 6Author Website:Countries AvailableAll regions |