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OverviewFull Product DetailsAuthor: Penny de BylPublisher: Packt Publishing Limited Imprint: Packt Publishing Limited ISBN: 9781801077330ISBN 10: 1801077339 Pages: 444 Publication Date: 30 November 2022 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsTable of Contents Hello Graphics Window: You're on your way Let's Start Drawing Line Plotting Pixel by Pixel Graphics and Game Engine Components Let's Light it Up! Updating and Drawing the Graphics Environment Interactions with the Keyboard and Mouse for Dynamic Graphics Programs Reviewing Our Knowledge of Triangles Practicing Vector Essentials Getting acquainted with Lines, Rays and Normals Manipulating the Light and Texture of Triangles Mastering Affine Transformations Understanding the Importance of Matrices Working with coordinate Spaces Navigating the view space Rotating with Quaternions Vertex and fragment shading Customizing the Render Pipeline Rendering Visual Realism Like a ProReviewsAuthor InformationPenny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into. Tab Content 6Author Website:Countries AvailableAll regions |
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