Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments

Author:   Penny de Byl
Publisher:   Packt Publishing Limited
ISBN:  

9781801077330


Pages:   444
Publication Date:   30 November 2022
Format:   Paperback
Availability:   Available To Order   Availability explained
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Mathematics for Game Programming and Computer Graphics: Explore the essential mathematics for creating, rendering, and manipulating 3D virtual environments


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Full Product Details

Author:   Penny de Byl
Publisher:   Packt Publishing Limited
Imprint:   Packt Publishing Limited
ISBN:  

9781801077330


ISBN 10:   1801077339
Pages:   444
Publication Date:   30 November 2022
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

Table of Contents Hello Graphics Window: You're on your way Let's Start Drawing Line Plotting Pixel by Pixel Graphics and Game Engine Components Let's Light it Up! Updating and Drawing the Graphics Environment Interactions with the Keyboard and Mouse for Dynamic Graphics Programs Reviewing Our Knowledge of Triangles Practicing Vector Essentials Getting acquainted with Lines, Rays and Normals Manipulating the Light and Texture of Triangles Mastering Affine Transformations Understanding the Importance of Matrices Working with coordinate Spaces Navigating the view space Rotating with Quaternions Vertex and fragment shading Customizing the Render Pipeline Rendering Visual Realism Like a Pro

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Author Information

Penny de Byl is a full stack developer with an honors in graphics and Ph.D. in artificial intelligence for games. She has a passion for teaching, teaching games development and computer graphics for over 25 years in universities in Australia and Europe. Her best-selling textbooks, including Holistic Game Development with Unity, are used in over 100 institutions. She has won numerous awards for teaching, including an Australian Government Excellence in Teaching Award and the Unity Mobile Game Curriculum Competition. Her approach to teaching computer science and related fields is project-based giving you hands-on workshops you can immediately get your teeth into.

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