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OverviewFull Product DetailsAuthor: Eric Lengyel , Eric LengyelPublisher: Cengage Learning, Inc Imprint: Cengage Learning, Inc Edition: 3rd edition Dimensions: Width: 19.30cm , Height: 2.50cm , Length: 24.00cm Weight: 1.840kg ISBN: 9781435458864ISBN 10: 1435458869 Pages: 624 Publication Date: 02 June 2011 Audience: College/higher education , Tertiary & Higher Education Format: Hardback Publisher's Status: Out of Print Availability: Awaiting stock ![]() Table of ContentsReviewsPreface. 1. The Rendering Pipeline. 2. Vectors. 3. Matrices. 4. Transforms. 5. 3D Engine Geometry. 6. Ray Tracing. 7. Illumination. 8. Visibility Determination. 9. Collision Detection. 10. Polygonal Techniques. 11. Shadows. 12. Linear Physics. 13. Rotational Physics. 14. Fluid Simulation. 15. Numerical Methods. 16. Curves and Surfaces. Appendix A: Complex Numbers. Appendix B: Trigonometry Reference. Appendix C: Coordinate Systems. Appendix D: Taylor Series. Appendix E: Answers to Exercises. Author InformationEric Lengyel is a veteran of the computer games industry with over 16 years of experience writing game engines. He has a PhD in Computer Science from the University of California at Davis and an MS in Mathematics from Virginia Tech. Eric is the founder of Terathon Software, where he currently leads ongoing development of the C4 Engine. Tab Content 6Author Website:Countries AvailableAll regions |