Mathematical Structures for Computer Graphics

Author:   Steven J. Janke
Publisher:   John Wiley & Sons Inc
ISBN:  

9781118712191


Pages:   416
Publication Date:   14 November 2014
Format:   Paperback
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

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Mathematical Structures for Computer Graphics


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Overview

A comprehensive exploration of the mathematics behind the modeling and rendering of computer graphics scenes Mathematical Structures for Computer Graphics presents an accessible and intuitive approach to the mathematical ideas and techniques necessary for two- and three-dimensional computer graphics. Focusing on the significant mathematical results, the book establishes key algorithms used to build complex graphics scenes. Written for readers with various levels of mathematical background, the book develops a solid foundation for graphics techniques and fills in relevant graphics details often overlooked in the literature. Rather than use a rigid theorem/proof approach, the book provides a flexible discussion that moves from vector geometry through transformations, curve modeling, visibility, and lighting models. Mathematical Structures for Computer Graphics also includes: Numerous examples of two- and three-dimensional techniques along with numerical calculations Plenty of mathematical and programming exercises in each chapter, which are designed particularly for graphics tasks Additional details at the end of each chapter covering historical notes, further calculations, and connected concepts for readers who wish to delve deeper Unique coverage of topics such as calculations with homogeneous coordinates, computational geometry for polygons, use of barycentric coordinates, various descriptions for curves, and L-system techniques for recursive images Mathematical Structures for Computer Graphics is an excellent textbook for undergraduate courses in computer science, mathematics, and engineering, as well as an ideal reference for practicing engineers, researchers, and professionals in computer graphics fields. The book is also useful for those readers who wish to understand algorithms for producing their own interesting computer images.

Full Product Details

Author:   Steven J. Janke
Publisher:   John Wiley & Sons Inc
Imprint:   John Wiley & Sons Inc
Dimensions:   Width: 15.50cm , Height: 1.50cm , Length: 23.40cm
Weight:   0.567kg
ISBN:  

9781118712191


ISBN 10:   1118712196
Pages:   416
Publication Date:   14 November 2014
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

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Reviews

“The book is suitable for undergraduate students of computer science, mathematics, and engineering, as well as an ideal reference for researchers and professionals in computer graphics.”  (Zentralblatt MATH, 1 June 2015)  


The book is suitable for undergraduate students of computer science, mathematics, and engineering, as well as an ideal reference for researchers and professionals in computer graphics. (Zentralblatt MATH, 1 June 2015)


The book is suitable for undergraduate students of computer science, mathematics, and engineering, as well as an ideal reference for researchers and professionals in computer graphics. (Zentralblatt MATH, 1 June 2015)


Author Information

STEVEN J. JANKE, PhD, is Professor of Mathematics and Computer Science at Colorado College. He has over 20 years of teaching experience in the field of computer graphics and is the coauthor of Introduction to Linear Models and Statistical Inference, also published by Wiley.

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