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OverviewA problem factory consists of a traditional mathematical analysis of a type of problem that describes many, ideally all, ways that the problems of that type can be cast in a fashion that allows teachers or parents to generate problems for enrichment exercises, tests, and classwork. Some problem factories are easier than others for a teacher or parent to apply, so we also include banks of example problems for users. This text goes through the definition of a problem factory in detail and works through many examples of problem factories. It gives banks of questions generated using each of the examples of problem factories, both the easy ones and the hard ones. This text looks at sequence extension problems (what number comes next?), basic analytic geometry, problems on whole numbers, diagrammatic representations of systems of equations, domino tiling puzzles, and puzzles based on combinatorial graphs. The final chapter previews other possible problem factories. Full Product DetailsAuthor: Andrew McEachern , Daniel AshlockPublisher: Morgan & Claypool Publishers Imprint: Morgan & Claypool Publishers Weight: 0.333kg ISBN: 9781636392127ISBN 10: 1636392121 Pages: 165 Publication Date: 30 August 2021 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsReviewsAuthor InformationAndrew McEachern is an Assistant Teaching Professor in the Mathematics and Statistics Department at York University in Ontario, Canada. His research has been in the fields of DNA analysis, evolutionary computation, game theory, and education in mathematics. He has over a decade of experience in outreach mathematics at all levels. He is currently working on the problem of getting students of all ages to better understand fractions, as well as engaging with mathematics without dread. Part of his mission is to demonstrate that popular mathematics is all around us, in the form of puzzles and games, and it is his opinion that mathematics should mostly be fun, and at least a little useful. He is a huge fan of tabletop roleplaying games, which are a combination of mathematics and storytelling, his two favorite things. Professor Daniel Ashlock has a Doctorate in Mathematics from the California Institute of Technology as well as B.Sc. degrees in mathematics and computer science from the University of Kansas. He has taught collegiate-level mathematics for more than 40 years, winning awards for excellence in both undergradutate and graduate teaching. He has more than 300 peer-reviewed research papers including work in pure mathematics, pedagogy of mathematics, game theory, combinatorics, automatic content generation, complex systems, and bioinformatics. Problem factories are a recent interest that address a number of issues in the teaching of mathematics. Tab Content 6Author Website:Countries AvailableAll regions |