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OverviewIllustrating all the mathematical techniques that software engineers, graphics programmers and game programmers should need to develop a professional-quality 3D engine, this text has been updated to cover advancements in 3D graphics technology up to the end of 2003. In addition to providing all new information on illumination, collision detection, polygonal techniques and more, there are four chapters new to this edition which cover the rendering pipeline, shadows, numerical methods and curves and surfaces. Each chapter includes summaries and exercise sets for additional practice, or for use as a textbook. The book assumes a working knowledge of calculus, trigonometry and how to use 3D graphics libraries. Full Product DetailsAuthor: Eric LengyelPublisher: Cengage Learning, Inc Imprint: Charles River Media Edition: 2nd Revised edition Dimensions: Width: 18.50cm , Height: 3.60cm , Length: 23.40cm Weight: 1.166kg ISBN: 9781584502777ISBN 10: 1584502770 Pages: 551 Publication Date: 17 November 2003 Audience: College/higher education , Professional and scholarly , Adult education , Undergraduate , Postgraduate, Research & Scholarly Format: Hardback Publisher's Status: Out of Print Availability: In Print ![]() Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |