Math for 3D Game Programming and Computer Graphics

Author:   Eric Lengyel
Publisher:   Cengage Learning, Inc
Edition:   2nd Revised edition
ISBN:  

9781584502777


Pages:   551
Publication Date:   17 November 2003
Format:   Hardback
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

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Math for 3D Game Programming and Computer Graphics


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Overview

Illustrating all the mathematical techniques that software engineers, graphics programmers and game programmers should need to develop a professional-quality 3D engine, this text has been updated to cover advancements in 3D graphics technology up to the end of 2003. In addition to providing all new information on illumination, collision detection, polygonal techniques and more, there are four chapters new to this edition which cover the rendering pipeline, shadows, numerical methods and curves and surfaces. Each chapter includes summaries and exercise sets for additional practice, or for use as a textbook. The book assumes a working knowledge of calculus, trigonometry and how to use 3D graphics libraries.

Full Product Details

Author:   Eric Lengyel
Publisher:   Cengage Learning, Inc
Imprint:   Charles River Media
Edition:   2nd Revised edition
Dimensions:   Width: 18.50cm , Height: 3.60cm , Length: 23.40cm
Weight:   1.166kg
ISBN:  

9781584502777


ISBN 10:   1584502770
Pages:   551
Publication Date:   17 November 2003
Audience:   College/higher education ,  Professional and scholarly ,  Adult education ,  Undergraduate ,  Postgraduate, Research & Scholarly
Format:   Hardback
Publisher's Status:   Out of Print
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

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