Material Game Studies: A Philosophy of Analogue Play

Author:   Dr Chloe Germaine (Manchester Metropolitan University, UK) ,  Dr Paul Wake (Manchester Metropolitan University, UK)
Publisher:   Bloomsbury Publishing PLC
ISBN:  

9781350202726


Pages:   264
Publication Date:   27 June 2024
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Material Game Studies: A Philosophy of Analogue Play


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Overview

This is the first volume to apply insights from the material turn in philosophy to the study of play and games. At a time of renewed interest in analogue gaming, as scholars are looking beyond the digital and virtual for the first time since the inception of game studies in the 1990s, Material Game Studies not only supports the importance of the (re)turn to the analogue, but proposes a materiality of play more broadly. Recognizing the entanglement of physical materiality with cultural meaning, the authors in this volume apply a range of theoretical approaches, from material eco-criticism to animal studies, to examine games and play as existing within worlds of matter. Different chapters focus on the material properties of board, card and role-playing games, how they are designed and made, how they are touched and played with, and how they connect with other human and nonhuman things. Bringing together international scholars, Material Game Studies defines a new field of material game studies and demonstrates how it is a valuable addition to wider debates about the material turn and the place of embodied humans in a material world.

Full Product Details

Author:   Dr Chloe Germaine (Manchester Metropolitan University, UK) ,  Dr Paul Wake (Manchester Metropolitan University, UK)
Publisher:   Bloomsbury Publishing PLC
Imprint:   Bloomsbury Academic
Dimensions:   Width: 15.60cm , Height: 2.50cm , Length: 23.40cm
Weight:   0.454kg
ISBN:  

9781350202726


ISBN 10:   135020272
Pages:   264
Publication Date:   27 June 2024
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

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Reviews

"""This edited collection broadens the horizon of what game studies can do. Through an in-depth investigation of a number of case studies around tabletop and board games, the volume provides an essential contribution to contemporary debates around materialism, agency, and the non-human. It is essential reading for students and scholars interested in exploring the complexities of game culture."" --Paolo Ruffino, Senior Lecturer in Communication and Media, University of Liverpool, UK"


Author Information

Chloé Germaine is a Senior Lecturer in English Literature and Film at Manchester Metropolitan University, UK and a co-director of the Manchester Game Studies Network. Paul Wake is Reader in English Literature at Manchester Metropolitan University, UK and a co-director of the Manchester Game Studies Network.

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