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OverviewMaster Game UI system by creating captivating user interface components with Unity 5 through Unity 2018 and C#. Learn about UI texts, images, world space UI, mobile-specific UI and much more. About This Book • Develop a game UI with both technical and aesthetic considerations • Use all the UI elements provided by Unity's UI system • Step-by-step examples of creating user interface components in the top game genres Who This Book Is For This book is for anyone keen to improve their games via a great user interface with Unity's UI system. If you're looking for a book that explains how to develop specific user interfaces or that thoroughly explains how each of the individual Unity components work, this book is for you. What You Will Learn • Design principles and patterns for laying out elements in your UI • Techniques that allow your UI to scale appropriately in different resolutions • How to use automatic layouts to streamline your UI building process • Properties of the Event System and how to appropriately hook events to your UI elements • Access the components and properties of UI elements via code • Implement all of Unity's built-in UI elements as well as those provided by TextMeshPro • Develop key UI components that are popularly used in multiple game genres • Add visual flare to user interfaces with the use of animation and particle effects • Create a UI that displays in the Screen Space as well as World Space In Detail A functional UI is an important component for player interaction in every type of video game. Along with imparting crucial statistical information to the player, the UI is also the window through which the player engages with the world established by the game. Unity's tools give you the opportunity to create complex and attractive UIs to make your game stand out. This book helps you realize the full potential of Unity's powerful tools to create the best UI for your games by walking you through the creation of myriad user interface components. Learn how to create visually engaging heads-up-displays, pause menus, health bars, circular progress bars, animated menus, and more. This book not only teaches how to lay out visual elements, but also how to program these features and implement them across multiple games of varying genres. While working through the examples provided, you will learn how to develop a UI that scales to multiple screen resolutions, so your game can be released on multiple platforms with minimal changes. Style and approach The book walks you through the process of creating many different user interface components, by describing each UI component and property thoroughly and then providing step-by-step examples of its implementation. You will not only learn how to lay out visual elements, but you will also learn how to program for these features and hook them in to your game. The examples provided in the book can be reused for many other products. Full Product DetailsAuthor: Ashley GodboldPublisher: Packt Publishing Limited Imprint: Packt Publishing Limited ISBN: 9781787125520ISBN 10: 1787125521 Pages: 468 Publication Date: 02 April 2023 Audience: Professional and scholarly , Professional & Vocational Format: Undefined Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsTable of Contents Designing User Interfaces Canvases, Palets, and Basic Layout Automatic Layouts The Event System and Programming for UI Buttons UI Text and Images Other Inputs and Masks Using Animations and Particles in the UI World Space UI Mobile Specific UIReviewsAuthor InformationAshley Godbold is a programmer, game designer, artist, mathematician, and teacher. She holds a Bachelor of Science in Mathematics, a Master of Science in Mathematics, a Bachelor of Science in Game Art and Design, and a Doctor of Computer Science in Emerging Media, where her dissertation research focused on educational video game design. She works full-time as a Game Developer and also runs a small indie/passion studio. She teaches college courses in Unity, 3ds Max, Adobe Flash, game design, and mathematics. She also authored Mastering Unity 2D Game Development: Second Edition (Packt Publishing). Tab Content 6Author Website:Countries AvailableAll regions |