Mastering Rust for Game Development: Build Fast, Safe, and Cross-Platform 2D and 3D Games Using Bevy, Fyrox, and Rust's Modern ECS Architecture

Author:   Dwayne Daniel
Publisher:   Independently Published
ISBN:  

9798272491237


Pages:   206
Publication Date:   01 November 2025
Format:   Paperback
Availability:   Available To Order   Availability explained
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Mastering Rust for Game Development: Build Fast, Safe, and Cross-Platform 2D and 3D Games Using Bevy, Fyrox, and Rust's Modern ECS Architecture


Overview

Rust is the modern engine language, guaranteeing memory safety and data-race freedom without a garbage collector. This unique safety model allows for predictable, high-performance execution essential for real-time games. The book utilizes Bevy, a modern Entity-Component-System (ECS) framework, for data-oriented parallel logic, and Fyrox for visual scene composition and its editor workflow. Are you ready to build sturdy, fast, and crash-resistant games? Mastering Rust for Game Development is the comprehensive guide for crafting cross-platform 2D and 3D titles using Rust's powerful safety features and modern ECS architecture. You'll gain a predictable workflow that eliminates memory leaks and data races, allowing you to focus on optimizing algorithms and gameplay stability. This book covers the entire pipeline, from low-level ownership rules to multiplayer synchronization and automated CI builds. What's Inside Master the full game development lifecycle with practical, code-centric chapters on: Foundations of Rust for Game Developers: Understanding Ownership, Borrowing, and Lifetimes in real-time game contexts. The Entity-Component-System (ECS) Architecture in Rust: Implementing Bevy's System Scheduler for data-oriented design and safe parallel system scheduling. 3D Game Development with Bevy and Fyrox: Integrating Rapier3D for physics and collisions and using Fyrox's Scene Graph and editor for visual composition. Networking and Multiplayer Systems: Implementing Client-Server Synchronization and designing Deterministic and Rollback-Safe architectures. Performance Optimization and Profiling: Using Bevy's Profiler for CPU/GPU bottlenecks and applying cache-friendly ECS design. Saving, Loading, and Data Persistence: Serializing game state with Serde and RON and implementing Versioned Save Files and Autosave systems. This guide is for developers who are interested in high-performance systems and writing maintainable code. It is suitable for those new to Rust, explaining necessary concepts with concrete game examples, as well as veterans seeking a structured approach to ECS and cross-platform deployment. Stop chasing memory bugs. Buy Mastering Rust for Game Development now and start building games you can ship and maintain with complete confidence!

Full Product Details

Author:   Dwayne Daniel
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 17.80cm , Height: 1.10cm , Length: 25.40cm
Weight:   0.367kg
ISBN:  

9798272491237


Pages:   206
Publication Date:   01 November 2025
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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