Mastering Game Development with Rust: Advanced Strategies for Learning Game Architecture, Systems Design, and Real-Time Performance with Rust

Author:   Jeffrey Nordman
Publisher:   Independently Published
ISBN:  

9798286914494


Pages:   244
Publication Date:   05 June 2025
Format:   Paperback
Availability:   Available To Order   Availability explained
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Mastering Game Development with Rust: Advanced Strategies for Learning Game Architecture, Systems Design, and Real-Time Performance with Rust


Overview

Mastering Game Development with Rust: Advanced Strategies for Learning Game Architecture, Systems Design, and Real-Time Performance with Rust Build modern, reliable, and high-performance games using Rust-one of the fastest-growing systems programming languages. This book teaches you the techniques, architecture, and workflows needed to create robust and extensible games from the ground up. Whether you're developing 2D or 3D games, experimenting with procedural systems, or planning to launch cross-platform, this book provides the practical tools and structure you need to succeed. Rust is gaining momentum in professional game development circles for good reason. With its memory safety guarantees, fearless concurrency, and compile-time checks, it eliminates entire categories of runtime bugs while delivering near C/C++ level performance. Combined with a growing ecosystem of powerful libraries like Bevy, wgpu, hecs, kira, and serde, Rust is now a viable choice for building anything from small indie titles to serious 3D experiences. What's Inside How to architect game systems using modular Rust code and ECS Input handling, state management, UI systems, and audio integration Building real-time game loops and managing delta time 2D and 3D rendering pipelines using wgpu, Bevy, and macroquad Scripting with Lua or Rhai for runtime flexibility Profiling and optimizing for performance, memory, and concurrency Packaging, deployment, cross-platform builds, and WASM support Techniques for extending and contributing to game engines in Rust Who Is This Book For This book is perfect for intermediate to advanced programmers who want to level up their game development capabilities using a modern systems language. It's ideal for Rust developers entering game dev, game devs seeking more control and performance, or anyone building long-term, maintainable games. Prior knowledge of Rust fundamentals is recommended but not strictly required. Rust's game dev ecosystem is growing rapidly. Every month brings new features, contributors, and production-ready libraries. This is the best time to start mastering it-before it becomes the norm and the bar is raised even higher. The sooner you start, the sooner you'll be ahead. You won't need to read a dozen blogs, scan through scattered docs, or guess your way through engine internals. This book accelerates your learning curve by providing the structure and working examples that would otherwise take months to figure out on your own. This book distills real-world game architecture, hard-earned performance lessons, and modern Rust design patterns into a single, coherent resource. You're not just learning syntax-you're learning how to structure real games that scale, ship, and impress. Whether you're building the next great indie title, creating tools for other developers, or contributing to open-source game engines, this is your starting point. Get the clarity, confidence, and control Rust gives-and build games that last. Start mastering Rust for game development today.

Full Product Details

Author:   Jeffrey Nordman
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 17.00cm , Height: 1.30cm , Length: 24.40cm
Weight:   0.395kg
ISBN:  

9798286914494


Pages:   244
Publication Date:   05 June 2025
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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