Mastering Game Design with Unity 2021: Immersive Workflows, Visual Scripting, Physics Engine, GameObjects, Player Progression

Author:   Scott Tykoski
Publisher:   BPB Publications
ISBN:  

9789355512161


Pages:   540
Publication Date:   15 December 2022
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Mastering Game Design with Unity 2021: Immersive Workflows, Visual Scripting, Physics Engine, GameObjects, Player Progression


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Overview

The Unity Engine has been steadily evolving over the past few years into one of the most powerful resources for the game development community. Its feature-rich toolkit and user-friendliness make it an ideal foundation for budding game developers.The book ‘Mastering Game Design with Unity 2021’ will walk you through creating a multimedia game from scratch, covering everything from the basics of game development to advanced design concepts. The book will help you to learn the ins and outs of scenes, game objects, input systems, physics, particles, and post-processing effects, and even get access to instructions to put your newfound skills to use.

Full Product Details

Author:   Scott Tykoski
Publisher:   BPB Publications
Imprint:   BPB Publications
Dimensions:   Width: 19.00cm , Height: 3.00cm , Length: 24.00cm
ISBN:  

9789355512161


ISBN 10:   9355512163
Pages:   540
Publication Date:   15 December 2022
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Scott Tyoski has been a part of the Video Game industry for the past 23 years, helping to ship 25 titles and applications across multiple platforms (PC, mobile, Xbox, Meta Quest 2, HoloLens). He led several teams and has filled almost every possible role throughout his career: developer, artist, designer, writer, animator, producer, marketing. He gives regular talks about game design to schools and local gaming dev meetups. Currently, he has taken his knowledge of Unity and design into the realm of Consultancy.

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