Marvel Classic Sticker Book

Author:   Marvel Entertainment
Publisher:   Abrams
ISBN:  

9781419743436


Pages:   76
Publication Date:   28 July 2020
Recommended Age:   From 6 years
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Our Price $19.99 Quantity:  
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Marvel Classic Sticker Book


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Overview

The Marvel Classic Sticker Book is the first to feature iconic, vintage stickers, including images from the comics and trading cards, published in time for the company's 80th anniversary. Showcasing all of your favorite heroes and villains, the book includes five double-sided pull-out posters so you can make your own unique sticker creations on one side, or create your own posters and comics on the other. Whether you are a lifelong Marvel Comics fan, or if you are just discovering these iconic comic book characters, the Marvel Classic Sticker Book is the perfect package for fans of all ages to enjoy!

Full Product Details

Author:   Marvel Entertainment
Publisher:   Abrams
Imprint:   Abrams Books for Young Readers
Dimensions:   Width: 20.40cm , Height: 0.70cm , Length: 26.50cm
Weight:   0.380kg
ISBN:  

9781419743436


ISBN 10:   1419743430
Pages:   76
Publication Date:   28 July 2020
Recommended Age:   From 6 years
Audience:   Children/juvenile ,  Children / Juvenile
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Marvel Entertainment, LLC, a wholly owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media over 80 years. Marvel utilizes its character franchises in entertainment, licensing, publishing, games, and digital media.

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