Manifest Destiny 2.0: Genre Trouble in Game Worlds

Author:   Sara Humphreys
Publisher:   University of Nebraska Press
ISBN:  

9780803268470


Pages:   277
Publication Date:   01 February 2021
Format:   Hardback
Availability:   To order   Availability explained
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Manifest Destiny 2.0: Genre Trouble in Game Worlds


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Author:   Sara Humphreys
Publisher:   University of Nebraska Press
Imprint:   University of Nebraska Press
ISBN:  

9780803268470


ISBN 10:   0803268475
Pages:   277
Publication Date:   01 February 2021
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   To order   Availability explained
Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us.

Table of Contents

List of Illustrations Acknowledgments Introduction 1. The Game and the Nation: Legacies of the Frontier Western 2. Manifest Memory: The Role of Mexico in Red Dead Redemption 3. Virtual Indian Removal: Why Indigenous Knowledge Matters in Game Development 4. “He’s Everything”: Making the Man in L.A. Noire 5. Blanching Noire: The Performance of White Womanhood and Middle-Class Identity 6. Burning Down the House: Murder, Corruption, and the Middle Class Afterword Notes Bibliography Index  

Reviews

[Sara Humphreys] demonstrates the ways in which games and, more specifically, reward systems, are aligned with troubling ideological positions related to race, class, and gender. . . . [She] draws on a broad range of scholars and theorists of narrative [with the result being] a rich network of sources that help connect the functioning of game-based storytelling to a broader understanding of narrative. -Holly Willis, author of Fast Fast Forward: The Future(s) of the Cinematic Arts -- Holly Willis


“[Sara Humphreys] demonstrates the ways in which games and, more specifically, reward systems are aligned with troubling ideological positions related to race, class, and gender. . . . [She] draws on a broad range of scholars and theorists of narrative [with the result being] a rich network of sources that help connect the functioning of game-based storytelling to a broader understanding of narrative.”—Holly Willis, author of Fast Forward: The Future(s) of the Cinematic Arts


Author Information

Sara Humphreys is an assistant teaching professor of English at the University of Victoria.

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