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OverviewFrom the birth of a media project idea to the implementation and maintenance of that project, this book provides the skills and know-how to master the process of managing interactive media projects. Managing Interactive Media Projects offers important insights and techniques for various approaches to the process of creating interactive media. It covers the ever-important steps of planning, documenting, writing, designing, implementing, testing, debugging and maintaining interactive media projects that range from web sites and online media to DVDs, CD-ROMs and Flash. Detailed breakdowns of key steps in developing interactive projects coupled with in-depth case studies and digital supplemental materials make it a valuable resource in today's creative market. Written in a cohesive yet easy to understand manner, this book will transform the daily drudgery of technical specifications and documentation into an easy-to-implement process that will help readers to surpass even their own expectations on their interactive media projects. Full Product DetailsAuthor: Tim FrickPublisher: Cengage Learning, Inc Imprint: Delmar Cengage Learning Dimensions: Width: 20.10cm , Height: 1.30cm , Length: 25.10cm Weight: 0.544kg ISBN: 9781418050016ISBN 10: 1418050016 Pages: 320 Publication Date: 18 October 2007 Audience: General/trade , Professional and scholarly , General , Professional & Vocational Format: Mixed media product Publisher's Status: Out of Print Availability: In Print Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock. Table of ContentsReviewsaYes, I like this idea because it forces people to try things. An interactive website for a fake client that comes with certain details to keep the project focused like when working with a client.a <br>Kimberly Callery <br>Department Chair for Game Design <br>International Academy of Design & Technology ?Yes, I like this idea because it forces people to try things. An interactive website for a fake client that comes with certain details to keep the project focused like when working with a client.? <br>Kimberly Callery <br>Department Chair for Game Design <br>International Academy of Design & Technology The top three strengths that I see within the manuscript are the often overlook topic of project management, the creative process approach to a project's life cycle, and an easy-to-read format. Erik Miller Associate Professor The Community College of Baltimore County Yes, I like this idea because it forces people to try things. An interactive website for a fake client that comes with certain details to keep the project focused like when working with a client. Kimberly Callery Department Chair for Game Design International Academy of Design & Technology 'Yes, I like this idea because it forces people to try things. An interactive website for a fake client that comes with certain details to keep the project focused like when working with a client.' Kimberly Callery Department Chair for Game Design International Academy of Design & Technology 'The top three strengths that I see within the manuscript are the often overlook topic of project management, the creative process approach to a project's life cycle, and an easy-to-read format.' Erik Miller Associate Professor The Community College of Baltimore County Yes, I like this idea because it forces people to try things. An interactive website for a fake client that comes with certain details to keep the project focused like when working with a client. Kimberly Callery Department Chair for Game Design International Academy of Design & Technology The top three strengths that I see within the manuscript are the often overlook topic of project management, the creative process approach to a projects life cycle, and an easy-to-read format. Erik Miller Associate Professor The Community College of Baltimore County aYes, I like this idea because it forces people to try things. An interactive website for a fake client that comes with certain details to keep the project focused like when working with a client.a Kimberly Callery Department Chair for Game Design International Academy of Design & Technology aThe top three strengths that I see within the manuscript are the often overlook topic of project management, the creative process approach to a projectas life cycle, and an easy-to-read format.a Erik Miller Associate Professor The Community College of Baltimore County ?Yes, I like this idea because it forces people to try things. An interactive website for a fake client that comes with certain details to keep the project focused like when working with a client.? Kimberly Callery Department Chair for Game Design International Academy of Design & Technology ?The top three strengths that I see within the manuscript are the often overlook topic of project management, the creative process approach to a project's life cycle, and an easy-to-read format.? Erik Miller Associate Professor The Community College of Baltimore County Author InformationTab Content 6Author Website:Countries AvailableAll regions |
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