Managing Interactive Media Projects (Book Only)

Author:   Tim Frick (Principal Mightybytes)
Publisher:   Cengage Learning, Inc
ISBN:  

9781111321413


Pages:   224
Publication Date:   18 October 2007
Format:   Paperback
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

Our Price $192.59 Quantity:  
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Managing Interactive Media Projects (Book Only)


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Overview

From the birth of a media project idea to the implementation and maintenance of that project, this book provides the skills and know-how to master the process of managing interactive media projects. Managing Interactive Media Projects offers important insights and techniques for various approaches to the process of creating interactive media. It covers the ever-important steps of planning, documenting, writing, designing, implementing, testing, debugging and maintaining interactive media projects that range from web sites and online media to DVDs, CD-ROMs and Flash. Detailed breakdowns of key steps in developing interactive projects coupled with in-depth case studies and digital supplemental materials make it a valuable resource in today's creative market. Written in a cohesive yet easy to understand manner, this book will transform the daily drudgery of technical specifications and documentation into an easy-to-implement process that will help readers to surpass even their own expectations on their interactive media projects.

Full Product Details

Author:   Tim Frick (Principal Mightybytes)
Publisher:   Cengage Learning, Inc
Imprint:   Cengage Learning, Inc
Weight:   0.567kg
ISBN:  

9781111321413


ISBN 10:   1111321418
Pages:   224
Publication Date:   18 October 2007
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Out of Print
Availability:   In Print   Availability explained
Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock.

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Reviews

?Yes, I like this idea because it forces people to try things. An interactive website for a fake client that comes with certain details to keep the project focused like when working with a client.? <br>Kimberly Callery <br>Department Chair for Game Design <br>International Academy of Design & Technology


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