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OverviewFull Product DetailsAuthor: Iryna Kuksa (Nottingham Trent University) , Mark Childs (Coventry University, UK)Publisher: Woodhead Publishing Ltd Imprint: Chandos Publishing (Oxford) Ltd Dimensions: Width: 15.60cm , Height: 1.10cm , Length: 23.40cm Weight: 0.300kg ISBN: 9781843347408ISBN 10: 1843347407 Pages: 206 Publication Date: 22 April 2014 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsList of figures Acknowledgements About the authors Introduction Part 1: Spaces, presence, realities … Chapter 1: Remediating technology, translating experience, immersing in spaces Abstract: A history of virtual spaces and definitions of basic terms Spaces in virtual and augmented reality: an explanation of the concept of telepresence and mixed reality Cultural use of cyberspace – paradigms of digital reality Remediation and translation: the different theoretical approaches adopted in this book Conclusion Part 2: Creating virtual spaces Chapter 2: Virtual spaces – ‘work-in-progress’: software, devices and design principles Abstract: Chapter 3: Art, history and culture in digital spaces Abstract: Chapter 4: Theatre in the virtual day and age Abstract: Conclusion Note Part 3: Experiencing virtual spaces Chapter 5: Two models to conceptualize space Abstract: Living in virtual spaces The experience of spatiality Emotional agency in virtual spaces The engagement of belief To Activity Theory and beyond Chapter 6: Other spaces, and other ways of making sense of them Abstract: Entering into a world of make-believe Neither here nor there – the state of metaxis Passing between: crossing the threshold between realities More spin on the concept: the dichotomy between apparent and actual intent Chapter 7: First, second, third and fourth places – making extra sense of space Abstract: Chapter 8: Virtual worlds in education Abstract: The status of virtual worlds c. 2010 Conclusion Part 4: Making sense of space – the practitioner perspective Chapter 9: Moving towards the alien ‘other’ … Abstract: Conclusion Part 5: Conclusion Chapter 10: The future of spaces – physical or virtual? Abstract: Digital to virtual: is cyberspace a space? Moving from physical to virtual: losses and gains Psychological and perceptual immersion in physical, virtual and augmented realities Learning in virtual worlds Communicating history in virtual worlds Communicating performance in virtual worlds Is the future ‘phyrtual’? Glossary References IndexReviewsIt investigates the innovative and creative ways designers employ VWs for research, performance-making, and audience engagement. It also looks into how educators use these spaces to support their teaching practice, as well as the potential of VWs as new methods of communication, and the ways they are changing our perception of reality. --LISTrends.com, July 11, 2014 ...a detailed analysis of digital spaces and their use in educational, design, performance and cultural environments.contains performance and education case studies written by practitioners in those fields. --Multimedia Information & Technology,November 2014 It investigates the innovative and creative ways designers employ VWs for research, performance-making, and audience engagement. It also looks into how educators use these spaces to support their teaching practice, as well as the potential of VWs as new methods of communication, and the ways they are changing our perception of reality. --LISTrends.com, 2014 ...a detailed analysis of digital spaces and their use in educational, design, performance and cultural environments.contains performance and education case studies written by practitioners in those fields. --Multimedia Information & Technology, November 2014 """It investigates the innovative and creative ways designers employ VWs for research, performance-making, and audience engagement. It also looks into how educators use these spaces to support their teaching practice, as well as the potential of VWs as new methods of communication, and the ways they are changing our perception of reality."" --LISTrends.com, 2014 ""...a detailed analysis of digital spaces and their use in educational, design, performance and cultural environments…contains performance and education case studies written by practitioners in those fields."" --Multimedia Information & Technology, November 2014" ...a detailed analysis of digital spaces and their use in educational, design, performance and cultural environments.contains performance and education case studies written by practitioners in those fields. --Multimedia Information & Technology,November 2014 Author InformationIryna Kuksa holds a permanent Research Fellowship in the School of Art and Design, Nottingham Trent University, UK. In her research, Iryna examines a suite of rapidly-developing communication and computer-visualization techniques, which enable reciprocal exchange between viewers, artefacts and spaces, and transform the way we experience, learn and co-create our culture. She researches immersive virtual environments, which are already an important aspect of current teaching and research, and promise enormous future potential for scholars in terms of understanding virtual ecologies and sustainability of virtual performance spaces. Mark Childs is a Senior Research Fellow at Coventry University, UK, where he develops and researches online synchronous learning experiences and virtual collaborations, with 15 years experience in this field and work on over 30 educational technology projects. He holds a PhD on learners’ experience of presence in virtual worlds, and his research interests include virtual collaboration; digital identity; embodiment; and telepresence. Mark also works as an independent educational consultant, conducting evaluation and writing on behalf of funding agencies, universities, private sector technology companies, and museums. Tab Content 6Author Website:Countries AvailableAll regions |