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OverviewLearn how to program games for the NES! You'll learn how to draw text, scroll the screen, animate sprites, create a status bar, decompress title screens, play background music and sound effects and more. While using the book, take advantage of our Web-based IDE to see your code run instantly in the browser. We'll also talk about different ""mappers"" which add extra ROM and additional features to cartridges. Most of the examples use the CC65 C compiler using the NESLib library. We'll also write 6502 assembly language, programming the PPU and APU directly, and carefully timing our code to produce advanced psuedo-3D raster effects. Create your own graphics and sound, and share your games with friends! Full Product DetailsAuthor: Steven Hugg , Steven HuggPublisher: Independently Published Imprint: Independently Published Dimensions: Width: 15.20cm , Height: 1.40cm , Length: 22.90cm Weight: 0.354kg ISBN: 9781075952722ISBN 10: 1075952727 Pages: 262 Publication Date: 08 August 2019 Audience: General/trade , General Format: Paperback Publisher's Status: Active Availability: Available To Order ![]() We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |