Made in Asia/America: Why Video Games Were Never (Really) about Us

Author:   Christopher B. Patterson ,  Tara Fickle
Publisher:   Duke University Press
ISBN:  

9781478030263


Pages:   376
Publication Date:   12 April 2024
Format:   Paperback
Availability:   In Print   Availability explained
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Made in Asia/America: Why Video Games Were Never (Really) about Us


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Overview

Made in Asia/America explores the key role video games play within the race-makings of Asia/America. Each of its fourteen critical essays on games, ranging from Death Stranding to Animal Crossing, and five roundtables with twenty Asian/American game makers, examine the historical entanglements of games, Asia, and America, and reveal the ways games offer new modes of imagining imperial violence, racial difference, and coalition. Shifting away from Eurocentric, white, masculinist takes on gaming, the contributors focus on minority and queer experiences, practices, and innovative scholarly methods, to better account for the imperial circulation of games. Encouraging ambiguous and contextual ways of understanding games, the editors offer an ""interactive"" editorial method, a genre-expanding approach that encourages hybrid works of auto-theory, queer of color theory, and conversation among game makers and scholars to generate divergent meanings of games, play, and ""Asian America.""; Contributors. Matthew Seiji Burns, Edmond Y. Chang, Naomi Clark, Miyoko Conley, Toby D?, Anthony Dominguez, Tara Fickle, Sarah Christina Ganzon, Yuxin Gao, Domini Gee, Melos Han-Tani, Huan He, Matthew Jungsuk Howard, Rachael Hutchinson, Paraluman (Luna) Javier, Sisi Jiang, Marina Ayano Kittaka, Minh Le, Haneul Lee, Rachel Li, Christian Kealoha Miller, Patrick Miller, Keita C. Moore, Souvik Mukherjee, Christopher B. Patterson, Pamela (Pam) Punzalan, Takeo Rivera, Yasheng She, D. Squinkifer, Lien B. Tran, Prabhash Ranjan Tripathy, Emperatriz Ung, Gerald Voorhees, Yizhou (Joe) Xu, Robert Yang, Mike Ren Yi

Full Product Details

Author:   Christopher B. Patterson ,  Tara Fickle
Publisher:   Duke University Press
Imprint:   Duke University Press
Weight:   0.522kg
ISBN:  

9781478030263


ISBN 10:   1478030267
Pages:   376
Publication Date:   12 April 2024
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Acknowledgments  xi Introduction: Asia / Games \ America / Tara Fickle and Christopher B. Patterson  1 Part 1. Gaming Orientalism Designer Roundtable #1: Mixed Connections / Emperathriz Ung, Patrick Miller, Minh Le, and Matthew Seiji Burns  27 1. Gaming while Asian / Edmond Y. Chang  35 2. The Asiatic and the Anti-Asian Pandemic On Paradise Killer / Christopher B. Patterson  52 3. Asian, Adjacent: Utopian Longing and Model Minority Mediation in Disco Elysium / Takeo Rivera  66 Part 2. Playable Bodies Designer Roundtable #2: Choose Your Mothership / Sisi Jiang, Domini Gee, Toby Đỗ, and Naomi Clark  89 4. Playable Deniability: Biracial Representation and the Politics of Play in Metal Gear Solid / Keita Moore  99 5. Designing the Global Body: Japan’s Postwar Modernity in Death Stranding / Yasheng She  115 6. The Trophy Called “Asian Hands”: On the Mythical Proficiency of Asian Gamers / Prabhash Ranjan Tripathy  132 Part 3. Localizing Empire Designer Roundtable #3: De-Cultural Imitation Games / Joe Yizhou Xu, Lien B. Tran, Christian Kealoha Miller, and Paraluman (Luna) Javier  149 7. Colonial Moments in Japanese Video Games: A Multidirectional Perspective / Rachael Hutchinson  159 8. The Video Game Version of the Indian Subcontinent: The Exotic and the Colonized / Souvik Mukherjee  176 9. The High-Tech Orientalism in Play: Performing South Koreanness in Esports / Gerald Voorhees and Matthew Jungsuk Howard  190 Part 4. Inhabiting the Asiatic Designer Roundtable #4: The Crumbs of Our Representation / Robert Yang, Dietrich Squinkifer (Squinky), Rachel Li, and Marina Ayano Kittaka  207 10. Chinese/Cheating: Procedural Racism in Battle Royale Shooters / Huan He  217 11. Romancing the Night Away: Queering Animate Hierarchies in Hatoful Boyfriend and Tusks / Miyoko Conley  232 12. The Fujoshi Trophy and Ridiculously Hot Men: Otome Games and Postfeminist Sensibilities / Sarah Christina Ganzon  250 Part 5. Mobilizing Machines Designer Roundtable #5. How Do We Talk about Things that Are Happening without Talking about Things That Are Happening? / Mike Ren Yi, Pamela Punzalen, Melos Han-Tani, and Yuxin Gao  269 13. Hip-Hop and Fighting Games: Locating the Blerd between New York and Japan / Anthony Dominguez  277 14. “This Is What We Do”: Hong Kong Protests in Animal Crossing: New Horizons / Haneul Lee  290 Coda. Role / Play \ Race / Christopher B. Patterson and Tara Fickle Bibliography  319 Contributors  349 Index  353

Reviews

“Made in Asia/America represents a truly vital intervention into the study of race, power, and play by turning much-needed attention to the narratives of racialization that surround games. It insightfully lays bare the many ways in which Asia, America, and gaming have long been intertwined. Simultaneously, it pushes the study of games in exciting new directions by bridging theory and practice, foregrounding dynamic conversations between game designers.” -- Bo Ruberg, author of * Video Games Have Always Been Queer *


Author Information

Christopher B. Patterson is Associate Professor of Gender, Race, Sexuality, and Social Justice at the University of British Columbia and author of Open World Empire: Race, Erotics, and the Global Rise of Video Games. Tara Fickle is Associate Professor of Asian American Studies at Northwestern University and author of The Race Card: From Gaming Technologies to Model Minorities.

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