Machine Vision Algorithms in Java: Techniques and Implementation

Author:   Paul F. Whelan ,  Derek Molloy
Publisher:   Springer London Ltd
Edition:   Softcover reprint of the original 1st ed. 2001
ISBN:  

9781447110668


Pages:   284
Publication Date:   10 September 2012
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

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Machine Vision Algorithms in Java: Techniques and Implementation


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Overview

Machine Vision Algorithms in Java provides a comprehensive introduction to the algorithms and techniques associated with machine vision systems. The Java programming language is also introduced, with particular reference to its imaging capabilities. The book contains explanations of key machine vision techniques and algorithms, along with the associated Java source code. Special features include: - A complete self-contained treatment of the topics and techniques essential to the understanding and implementation of machine vision. - An introduction to object-oriented programming and to the Java programming language, with particular reference to its imaging capabilities. - Java source code for a wide range of practical image processing and analysis functions. - Readers will be given the opportunity to download a fully functional Java-based visual programming environment for machine vision, available via the WWW. This contains over 200 image processing, manipulation and analysis functions and will enable users to implement many of the ideas covered in this book. - Details relating to the design of a Java-based visual programming environment for machine vision. - An introduction to the Java 2D imaging and Java Advanced Imaging (JAI) APIs - A wide range of illustrative examples. - Practical treatment of the subject matter. This book is aimed at senior undergraduate and postgraduate students in engineering and computer science as well as practitioners in machine vision who may wish to update or expand their knowledge of the subject. The techniques and algorithms of machine vision are expounded in a way that will be understood not only by specialists but also by those who are less familiar with the topic.

Full Product Details

Author:   Paul F. Whelan ,  Derek Molloy
Publisher:   Springer London Ltd
Imprint:   Springer London Ltd
Edition:   Softcover reprint of the original 1st ed. 2001
Dimensions:   Width: 15.50cm , Height: 1.60cm , Length: 23.50cm
Weight:   0.474kg
ISBN:  

9781447110668


ISBN 10:   1447110668
Pages:   284
Publication Date:   10 September 2012
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

1. An Introduction to Machine Vision.- 1.1 Human, Computer and Machine Vision.- 1.2 Vision System Hardware.- 1.3 Vision System Software.- 1.4 Machine Vision System Design.- 1.5 NeatVision: Where Java meets Machine Vision.- 2. Java Fundamentals.- 2.1 The History of Java.- 2.2 Object-oriented Programming.- 2.3 Java Language Basics.- 2.4 Applications and Applets.- 2.5 Java and Image Processing.- 2.6 Additional Classes.- 2.7 Double Buffering.- 2.8 Recent Additions to Java for Imaging.- 2.9 Additional Information on Java.- 2.10 Conclusion.- 3. Machine Vision Techniques.- 3.1 Elementary Image Processing Functions.- 3.2 Local Operators.- 3.3 Binary Images.- 3.4 Global Image Transforms.- 3.5 Conclusion.- 4. Mathematical Morphology.- 4.1 Binary Mathematical Morphology.- 4.2 Grey Scale Mathematical Morphology.- 4.3 Morphological Reconstruction.- 4.4 Morphological Segmentation.- 4.5 Case Study: Geometric Packing.- 4.6 Morphological System Implementation.- 4.7 Conclusion.- 5. Texture Analysis.- 5.1 Texture and Images.- 5.2 Edge Density.- 5.3 Monte-Carlo Method.- 5.4 Auto-Correlation Function (ACF).- 5.5 Fourier Spectral Analysis.- 5.6 Histogram Features.- 5.7 Grey Level Run Length Method (GLRLM).- 5.8 Grey Level Difference Method (GLDM).- 5.9 Co-occurrence Analysis.- 5.10 Morphological Texture Analysis.- 5.11 Fractal Analysis.- 5.12 Textural Energy.- 5.13 Texture Spectrum Method.- 5.14 Local Binary Patterns (LBP).- 5.15 Random Field Models.- 5.16 Spatial/Frequency Methods.- 5.17 Autoregressive Model.- 5.18 Structural Approaches to Texture Analysis.- 5.19 Conclusion.- 6. Colour Image Analysis.- 6.1 Colour Cameras.- 6.2 Red-Green-Blue (RGB) Colour Representation.- 6.3 Hue-Saturation-Intensity (HSI) Colour Representation.- 6.4 Opponent Process Representation.- 6.5 YIQ Colour Representation.- 6.6 YUV Colour Representation.- 6.7 CIE Chromaticity Diagram.- 6.8 CIEXYZ Colour Representation.- 6.9 CIELUV Colour Representation.- 6.10 CIELAB Colour Representation.- 6.11 Spatial CIELAB Colour Representation.- 6.12 Programmable Colour Filter (PCF).- 6.13 Conclusion.- 7. NeatVision: Visual Programming for Machine Vision.- 7.1 Visual Programming in Neat Vision.- 7.2 Java Programming in NeatVision.- 7.3 The Neat Vision Application.- 7.4 Sample Applications.- 7.5 Conclusion.- A. NeatVision Graphic File Formats.- B. NeatVision Imaging API Specification.- C. NeatVision Components.- References.

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