Machine-Created Culture: Essays on the Archaeology of Digital Things and Places

Author:   Andrew Reinhard
Publisher:   Berghahn Books
ISBN:  

9781805395706


Pages:   136
Publication Date:   01 July 2024
Format:   Hardback
Availability:   In Print   Availability explained
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Machine-Created Culture: Essays on the Archaeology of Digital Things and Places


Overview

Archaeology can be weird and fun, especially the digital kind. Readers of archaeology, media studies, and game studies are introduced to the wild-and-wooly side of digital archaeology: artifacts, sites, and landscapes contained within—and supporting—interactive digital built environments. Follow your guide, the reluctant digital archaeologist Charlie, to disappear into the weeds of post-landscapes, non-place cultural spaces, persistent digital spaces, software citizenship, machine-created culture, digital drift, technofossils, quantum archaeology, archaeological time, singularities, complexity and retrocausality, noise, and more. These bite-sized chapters offer new ways of interpreting humanity’s blossoming digitalia, an archaeology done at the source of creation, use, and abandonment of our electronic selves.

Full Product Details

Author:   Andrew Reinhard
Publisher:   Berghahn Books
Imprint:   Berghahn Books
ISBN:  

9781805395706


ISBN 10:   180539570
Pages:   136
Publication Date:   01 July 2024
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Author Information

Andrew Reinhard is a Cultural Resource Management (CRM) Project Director for Metcalf Archaeological Consultants and is also a Research Affiliate at the Institute for the Study of the Ancient World (ISAW) at New York University. His first book, Archaeogaming: An Introduction to Archaeology in and of Video Games, was published by Berghahn Books in 2018.

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