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OverviewArchaeology can be weird and fun, especially the digital kind. Readers of archaeology, media studies, and game studies are introduced to the wild-and-wooly side of digital archaeology: artifacts, sites, and landscapes contained within—and supporting—interactive digital built environments. Follow your guide, the reluctant digital archaeologist Charlie, to disappear into the weeds of post-landscapes, non-place cultural spaces, persistent digital spaces, software citizenship, machine-created culture, digital drift, technofossils, quantum archaeology, archaeological time, singularities, complexity and retrocausality, noise, and more. These bite-sized chapters offer new ways of interpreting humanity’s blossoming digitalia, an archaeology done at the source of creation, use, and abandonment of our electronic selves. Full Product DetailsAuthor: Andrew ReinhardPublisher: Berghahn Books Imprint: Berghahn Books ISBN: 9781805395706ISBN 10: 180539570 Pages: 136 Publication Date: 01 July 2024 Audience: College/higher education , Professional and scholarly , Tertiary & Higher Education , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviewsAuthor InformationAndrew Reinhard is a Cultural Resource Management (CRM) Project Director for Metcalf Archaeological Consultants and is also a Research Affiliate at the Institute for the Study of the Ancient World (ISAW) at New York University. His first book, Archaeogaming: An Introduction to Archaeology in and of Video Games, was published by Berghahn Books in 2018. Tab Content 6Author Website:Countries AvailableAll regions |
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