Lua 5 Programming for Game Developers: A Beginner's Guide to Scripting with Lua and LuaJIT

Author:   Yi Yuchen
Publisher:   Independently Published
ISBN:  

9798278923510


Pages:   220
Publication Date:   16 December 2025
Format:   Paperback
Availability:   Available To Order   Availability explained
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Lua 5 Programming for Game Developers: A Beginner's Guide to Scripting with Lua and LuaJIT


Overview

Unlock the full potential of game engines with the industry-standard scripting language.Are you a game designer tired of waiting for C++ code to compile? Are you a Roblox or LÖVE developer looking to master the mechanics behind your favorite platform? Or are you an engine programmer seeking the perfect way to embed flexible logic into your high-performance systems? Lua 5 Programming for Game Developers is your definitive guide to bridging the gap between raw hardware power and creative gameplay design. Written by Yi Yuchen, this comprehensive manual moves beyond basic syntax to explore the architectural patterns that power professional games. While other books teach you how to print ""Hello World,"" this book teaches you how to build a Game Loop, architect an Entity Component System (ECS), and optimize LuaJIT for blazing-fast 60 FPS performance. Inside, you will master: The Lua 5.1 & LuaJIT Ecosystem: Understand why the gaming industry relies on this specific version and how the Just-In-Time compiler rivals native C++ speed. Data Structures Mastery: Go beyond simple arrays. Learn to wield Tables and Metatables to build complex inventories, dialogue systems, and object-oriented hierarchies without the bloat. Game Architecture Patterns: Stop writing spaghetti code. Implement professional design patterns like State Machines, Event Buses, and Input Managers to keep your project scalable. The C API & FFI Bridge: The ""Holy Grail"" of embedded scripting. Learn to manipulate C data structures directly from Lua, pass pointers, and integrate shared libraries (.dll/.so) for maximum performance. Performance Optimization: Eliminate lag spikes. Master the Garbage Collector, avoid memory leaks, and learn the specific coding styles that allow the JIT compiler to generate efficient machine code. Whether you are scripting complex AI behaviors, building a modding API for your engine, or simply want to deepen your understanding of embedded systems, this book provides the blueprint. From the first line of code to the final build, you will learn to think not just as a scripter, but as a systems architect. Level up your coding skills. Master the language that powers the game industry.

Full Product Details

Author:   Yi Yuchen
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 17.80cm , Height: 1.20cm , Length: 25.40cm
Weight:   0.390kg
ISBN:  

9798278923510


Pages:   220
Publication Date:   16 December 2025
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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