|
![]() |
|||
|
||||
OverviewPicture this: You and your colleagues are in an escape room. Your mission is to read the scenario and solve clues to uncover the mystery and unlock the door to the room and get out. All the while, you must learn how to work together. Escape rooms aren't just for fun or team building. They could be the instructional designer's answer to creating a gamified learning journey-one that balances learning objectives while creating a fun environment. In this issue of TD at Work, Lisa Haberman details: Why you should consider an escape room experience for your organization Practical steps for designing your game Ways to communicate and market the escape room learning event The return on investment for staging this gamified learning experience Full Product DetailsAuthor: Lisa HabermanPublisher: American Society for Training & Development Imprint: ATD Press ISBN: 9781952157103ISBN 10: 1952157102 Pages: 20 Publication Date: 30 December 2020 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Temporarily unavailable ![]() The supplier advises that this item is temporarily unavailable. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out to you. Table of ContentsReviewsAuthor InformationLisa Haberman is an experienced L&D professional with a passion for strengths development, customer service, and overall learner experience. Creating new strategies and processes to elevate organization development, along with sharing her knowledge, energizes her. Tab Content 6Author Website:Countries AvailableAll regions |