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OverviewLocation-based games emerged in the early 2000s following the commercialisation of GPS and artistic experimentation with ‘locative media’ technologies. Location-based games are played in everyday public spaces using GPS and networked, mobile technologies to track their players’ location. This book traces the evolution of location-based gaming, from its emergence as a marginal practice to its recent popularisation through smartphone apps like Pokémon Go and its incorporation into ‘smart city’ strategies. Drawing on this history and an analysis of the scholarly and mainstream literature on location-based games, Leorke unpacks the key claims made about them. These claims position location-based games as alternately enriching or diminishing their players’ engagement with the people and places they encounter through the game. Through rich case studies and interviews with location-based game designers and players, Leorke tests out and challenges these celebratory and pessimistic discourses. He argues for a more grounded approach to researching location-based games and their impact on public space that reflects the ideologies, lived experiences, and institutional imperatives that circulate around their design and performance. By situating location-based games within broader debates about the role of play and digitisation in public life, Location-Based Gaming offers an original and timely account of location-based gaming and its growing prominence. Full Product DetailsAuthor: Dale LeorkePublisher: Springer Verlag, Singapore Imprint: Springer Verlag, Singapore Edition: 1st ed. 2019 Weight: 3.567kg ISBN: 9789811306822ISBN 10: 9811306826 Pages: 266 Publication Date: 12 July 2018 Audience: Professional and scholarly , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of Contents1. IntroductionPart One: Discourses and Ideologies2. A Definition and Brief History of Location-based Games (2001-8)3. ‘The City Becomes the Game’s Playground’: Discursive ClaimsPart Two: The App Ecology4. Location-based Gaming’s Second Phase (2008 – present)5: Location-based Gaming Apps and the Labour of PlayPart 3: City-funded Location-based Games6. Urban Policy and Participatory Planning Location-based Games7. Wayfinding and Codemaking in the City of Melbourne8. Conclusion.ReviewsThis book is primarily for those interested in research or scholarly inquiry in location based gaming. ... if you are interested in doing scholarly research in location-based gaming or some similar area, it is a good book to have. (J. M. Artz, Computing Reviews, August 15, 2019) Author InformationDale Leorke is a Postdoctoral Researcher at the Centre of Excellence in Game Culture Studies at the University of Tampere, Finland. Tab Content 6Author Website:Countries AvailableAll regions |