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OverviewFull Product DetailsAuthor: Andrew BurnPublisher: Taylor & Francis Ltd Imprint: Routledge Weight: 0.590kg ISBN: 9780367458249ISBN 10: 0367458241 Pages: 218 Publication Date: 20 July 2021 Audience: College/higher education , Tertiary & Higher Education Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsChapter 1. Ludo-Literary Encounters Chapter 2. Ludo-Literary Aesthetics Chapter 3. Multimodality in Literature and Game Chapter 4. Ludic Literacies Chapter 5. Games and Children's Literature I: The Northern Lights Chapter 6. Games and Children's Literature II: The Case of Harry Potter Chapter 7. Playing Beowulf I: Ludic Rhapsodies Chapter 8. Playing Beowulf II: Of Monsters and Manuscripts Chapter 9. Playing Macbeth I: Coding and Creativity Chapter 10. Playing Macbeth II: From Character to Avatar Chapter 11. Playing Macbeth III: Blue Dragons, Murderers and the Endless Run Chapter 12. EpilogueReviewsAndrew Burn's rich and nuanced new book offers a meditation on the relationship between games and literature, considering what gets learned when students interpret classic works such as Beowulf and Macbeth through computer games. Along the way, he maps an ambitious and eclectic conceptual framework from multimodal analysis. This book makes valuable contributions to our understanding of the nature of literacies (old and new). Henry Jenkins, Provost Professor of Communication, Journalism, and Cinematic Arts, University of Southern California. The most innovative proposal for reforming English classrooms yet proposed. We have tended to think of literature as content and games as activities. Andrew Burn shows us how to make literature come alive not just as words but as playful deeds and design. In the act, he is creating a whole new field. James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies; Regents' Professor, Arizona State University (retired) Scholars, creators, critics, and consumers of media divide their attention into categories that feel natural-film, book, game. But the walls between them are also arbitrary. In this book, Andrew Burn demolishes and rebuilds them, showing how all media are made of play, and play can become a new lens for teaching, understanding, and enjoying them. Ian Bogost, Ivan Allen College of Liberal Arts Distinguished Chair in Media Studies, Georgia Institute of Technology. This book brings into focus profound and important insights into powerful links between the seemingly antithetical worlds of Literature and videogames. Grounded in deep knowledge of both, and of young people, pedagogy and curriculum, this book brings together decades of research with schools and major cultural institutions. It shows in practice how games and literature can work together, with students as active makers in creative and productive ways. A major contribution from Andrew Burn, the foremost figure in this field, it presents a rich vision of the future of Subject English, and contemporary forms of communication, imagination and play. Catherine Beavis, Professor Emerita of Education, Deakin University, Australia Andrew Burn's rich and nuanced new book offers a meditation on the relationship between games and literature, considering what gets learned when students interpret classic works such as Beowulf and Macbeth through computer games. Along the way, he maps an ambitious and eclectic conceptual framework from multimodal analysis. This book makes valuable contributions to our understanding of the nature of literacies (old and new). Henry Jenkins, Provost Professor of Communication, Journalism, and Cinematic Arts, University of Southern California. The most innovative proposal for reforming English classrooms yet proposed. We have tended to think of literature as content and games as activities. Andrew Burn shows us how to make literature come alive not just as words but as playful deeds and design. In the act, he is creating a whole new field. James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies; Regents' Professor, Arizona State University (retired) Scholars, creators, critics, and consumers of media divide their attention into categories that feel natural-film, book, game. But the walls between them are also arbitrary. In this book, Andrew Burn demolishes and rebuilds them, showing how all media are made of play, and play can become a new lens for teaching, understanding, and enjoying them. Ian Bogost, Ivan Allen College of Liberal Arts Distinguished Chair in Media Studies, Georgia Institute of Technology. This book brings into focus profound and important insights into powerful links between the seemingly antithetical worlds of Literature and videogames. Grounded in deep knowledge of both, and of young people, pedagogy and curriculum, this book brings together decades of research with schools and major cultural institutions. It shows in practice how games and literature can work together, with students as active makers in creative and productive ways. A major contribution from Andrew Burn, the foremost figure in this field, it presents a rich vision of the future of Subject English, and contemporary forms of communication, imagination and play. Catherine Beavis, Professor Emerita of Education, Deakin University, Australia The most innovative proposal for reforming English classrooms yet proposed. We have tended to think of literature as content and games as activities. Andrew Burn shows us how to make literature come alive not just as words but as playful deeds and design. In the act, he is creating a whole new field. James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies Regents' Professor, Arizona State University (retired), USA This book brings into focus profound and important insights into powerful links between the seemingly antithetical worlds of Literature and videogames. Grounded in deep knowledge of both, and of young people, pedagogy and curriculum, this book brings together decades of research with schools and major cultural institutions. It shows in practice how games and literature can work together, with students as active makers in creative and productive ways. A major contribution from Andrew Burn, the foremost figure in this field, it presents a rich vision of the future of Subject English, and contemporary forms of communication, imagination and play. Catherine Beavis, Professor Emerita of Education, Deakin University, Australia Author InformationAndrew Burn is Professor of English, Media and Drama at the UCL Institute of Education, UK. He has directed a range of research projects on young people’s literature-based game designs. Tab Content 6Author Website:Countries AvailableAll regions |