Lisp for Game Development: Harness the Power of Common Lisp, Scheme, and Clojure to Build Intelligent, Dynamic, and Extensible Games with Live Coding and Metaprogramming

Author:   Dwayne Daniel
Publisher:   Independently Published
ISBN:  

9798270539566


Pages:   122
Publication Date:   18 October 2025
Format:   Paperback
Availability:   Available To Order   Availability explained
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Lisp for Game Development: Harness the Power of Common Lisp, Scheme, and Clojure to Build Intelligent, Dynamic, and Extensible Games with Live Coding and Metaprogramming


Overview

What if you could refine a core game mechanic, spawn a new entity, or fix an AI bug without restarting your running game? Lisp's unique blend of simplicity and power gives you control over every aspect of creation, making it the perfect language for games that feel alive. Lisp for Game Development is your hands-on guide to harnessing the immense potential of Common Lisp, Scheme (Racket), and Clojure to build truly dynamic, intelligent, and extensible games. This book teaches you to think in Lisp-structuring logic for harmonious systems. You'll master the REPL-driven live coding workflow to accelerate iteration, and leverage metaprogramming to build custom Domain-Specific Languages (DSLs) for content creation. This book is for developers seeking a powerful, interactive, and less-obstructive path to game design. What Sets This Book Apart? Gain full control over your game's creation pipeline, from language abstraction to cross-platform deployment, through practical insights on: Core Concepts of Game Loops in Lisp: Structuring the game loop, event handling, and achieving fine-grained frame rendering and timing. Domain-Specific Languages in Lisp: Designing a custom scripting DSL with macros that let game designers write content without touching engine internals. Clojure and the JVM for Game Development: Integrating Clojure with frameworks like libGDX and leveraging persistent data structures for predictable state management. Concurrency and Parallelism in Clojure: Modeling game actors with core.async channels and safely managing shared state with Atoms, Refs, and Agents. AI Systems and Behavior Trees: Creating clear AI representations and building a Behavior-Tree DSL directly within Lisp. Networking and Multiplayer Architectures: Implementing client-server models, synchronization, and peer-to-peer approaches using USOCKET and S-expressions. Picture yourself shaping your game's AI, physics, and scripting instantly in a running session. Transform your simple idea into an emergent system and ship native binaries or cross-platform packages without fuss. Begin your journey into expressive, robust game development today!

Full Product Details

Author:   Dwayne Daniel
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 17.80cm , Height: 0.70cm , Length: 25.40cm
Weight:   0.227kg
ISBN:  

9798270539566


Pages:   122
Publication Date:   18 October 2025
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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