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OverviewDrawing is the starting point for many kinds of tasks, for everyone from children making pictures to professional architects sketching ideas. Drawing seems to be fundamentally connected to how we represent the world visually. Most computer graphics focuses on realistic visual simulation, but over the past few decades, line drawing algorithms have matured, providing the ability to automatically create reasonable line drawings from 3D geometry. This tutorial provides a detailed guide to the mathematical theory and computer algorithms for line drawing of 3D objects. It focuses on the curves known as contours as they are the most important curves for line drawing of 3D surfaces. The authors describe the different algorithms required to compute and render these curves, before going on to explain boundary curves and surface-surface intersection curves. The tutorial concludes with other topics in 3D non-photorealistic rendering including: other types of curves, stroke rendering, and non-photorealistic shading. Line Drawings from 3D Models: A Tutorial is a concise, yet comprehensive, introduction to an increasingly important topic in computer graphics. The extensive bibliography is invaluable for readers wishing to further their own research in the area. Full Product DetailsAuthor: Pierre Bénard , Aaron HertzmannPublisher: now publishers Inc Imprint: now publishers Inc Dimensions: Width: 15.60cm , Height: 0.40cm , Length: 23.40cm Weight: 0.268kg ISBN: 9781680835908ISBN 10: 1680835904 Pages: 184 Publication Date: 11 September 2019 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of Contents1. Introduction 2. Image-Space Curves 3. Mesh Contours: Definition and Detection 4. Mesh Curve Visibility 5. Smooth Surfaces as Meshes 6. Fast Hardware-Based Extraction and Visibility 7. Parametric Surfaces: Contours and Visibility 8. Implicit Surfaces: Contours and Visibility 9. Stylized Rendering and Animation 10. Conclusion Acknowledgements ReferencesReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |