Libgdx Cross-platform Game Development Cookbook

Author:   David Saltares Marquez ,  Alberto Cejas Sanchez
Publisher:   Packt Publishing Limited
ISBN:  

9781783287291


Pages:   516
Publication Date:   02 April 2023
Format:   Undefined
Availability:   In stock   Availability explained
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Libgdx Cross-platform Game Development Cookbook


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Overview

If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or If you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you. To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge.

Full Product Details

Author:   David Saltares Marquez ,  Alberto Cejas Sanchez
Publisher:   Packt Publishing Limited
Imprint:   Packt Publishing Limited
Dimensions:   Width: 7.50cm , Height: 2.60cm , Length: 9.30cm
Weight:   0.879kg
ISBN:  

9781783287291


ISBN 10:   1783287292
Pages:   516
Publication Date:   02 April 2023
Audience:   General/trade ,  General
Format:   Undefined
Publisher's Status:   Active
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Author Information

David Saltares Marquez is a C++ software developer at a top-tier financial data company. He was an Artificial Intelligence programmer at Crytek, UK, for two years, where he developed emergent systems for Homefront: The Revolution. He then moved to Sony Computer Entertainment Europe to work on multimedia applications for PlayStation 4. He is part of the Libgdx core team, works on small indie games in his spare time, loves game jams, and often delivers presentations at universities. Find out more about his work on his personal blog at http://siondream.com. Alberto Cejas Sanchez is an indie game programming enthusiast who graduated with an MSc in Computer Science and whose work revolves around games and simulations across 2D/3D technologies with different target platforms. He has also worked on automatic game code generation tools.

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